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Saturday, December 19, 2020 12:39 PM
HUMANKIND V0.13.0135-S2, RELEASE (64-bit Standalone, build: 119060)

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12:39:27:635None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:39:29:736UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:39:29:801NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:39:29:833None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:39:29:837UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:39:31:815NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:39:31:844None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:39:44:336NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:39:44:366None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:39:46:357NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:39:46:388None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:39:48:389NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:39:48:432None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:39:50:407NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:39:50:442None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:39:52:406NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:39:52:449None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:39:55:716NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:39:55:761None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:39:57:724NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:39:57:766None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:39:59:717NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:39:59:770None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:40:01:737NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:40:01:767None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:40:04:122NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:40:04:152None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:40:06:130NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:40:06:160None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:40:08:134NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:40:08:165None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:40:10:272NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:40:10:302None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:40:12:273NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:40:12:304None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:40:13:966UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:40:13:967UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:40:13:967UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:40:13:967UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:40:13:968UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:40:14:259NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:40:14:289None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:40:18:005UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:40:18:005UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:40:18:006UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:40:18:006UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:40:18:006UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:40:18:031NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:40:18:077None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:40:18:333UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:40:18:333UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:40:18:333UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:40:18:333UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:40:18:334UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:40:18:402UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:40:18:403UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:40:18:403UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:40:18:404UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:40:18:404UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:40:18:445NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:40:18:475None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:40:19:332UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:40:19:332UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:40:19:333UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:40:19:333UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:40:19:333UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:40:19:403UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:40:19:403UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:40:19:403UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:40:19:403UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:40:19:404UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:40:19:439NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:40:19:476None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:40:20:334UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:40:20:335UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:40:20:335UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:40:20:335UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:40:20:335UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:40:20:402UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:40:20:402UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:40:20:402UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:40:20:402UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:40:20:403UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:40:20:463NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:40:20:500None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:40:22:511NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:40:22:542None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:40:22:730NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:40:22:771None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:40:31:084NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:40:31:114None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:40:34:445NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:40:34:475None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:40:36:443NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:40:36:475None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:40:38:443NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:40:38:473None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:40:41:092NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:40:41:120None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:40:43:904NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:40:43:934None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:40:45:370UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:40:45:370UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:40:45:371UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:40:45:371UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:40:45:900UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:40:45:900UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:40:45:900UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:40:45:900UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:40:45:937NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:40:45:967None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:40:46:902UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:40:46:902UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:40:46:903UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:40:46:903UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:40:47:936UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:40:47:936UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:40:47:936UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:40:47:936UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:40:47:974NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:40:48:006None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:40:55:036UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:40:55:036UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:40:55:037UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:40:55:037UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:40:55:104UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:40:55:105UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:40:55:105UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:40:55:105UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:40:55:135NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:40:55:164None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:40:56:716NoneAI Synchronization took 36.3118ms at frame 520 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:40:56:792NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

12:40:58:376NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:40:59:018NoneThe AI decision process took 1.0 seconds to be executed (0.1 seconds of AI processing and 0.9 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()

12:40:59:988NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:41:00:455None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:41:01:175NoneThe AI decision process took 1.7 seconds to be executed (0.2 seconds of AI processing and 1.5 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()

12:41:01:837NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:41:02:088None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:41:02:644NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:41:02:763None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:41:03:669NoneAI Synchronization took 32.1231ms at frame 644 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:41:03:940NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:41:03:977None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:41:04:181NoneAI Synchronization took 25.1542ms at frame 658 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:41:04:305NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:41:04:335None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:41:04:767NoneAI Synchronization took 28.0432ms at frame 674 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:41:04:924NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:41:05:038None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:41:05:152NoneAI Synchronization took 20.3051ms at frame 684 (entities created: 0 deleted: 0 synchronized: 11 last entity synchronized: 2516 snapshots: 'skipped').

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:41:05:370NoneAI Synchronization took 38.5844ms at frame 691 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:41:05:492NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:41:05:640None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:41:05:679NoneCan't find entity 12954 of ongoing task. Cancel the task.

Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)

12:41:06:042NoneAI Synchronization took 25.1996ms at frame 708 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:41:06:160NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:41:06:202None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:41:06:374NoneAI Synchronization took 28.6031ms at frame 719 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:41:06:492NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:41:06:521None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:41:06:696NoneAI Synchronization took 22.9465ms at frame 724 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:41:06:788NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:41:06:817None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:41:07:160NoneAI Synchronization took 22.9864ms at frame 727 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:41:07:259NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:41:07:303None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:41:07:358NoneCan't find entity 12954 of ongoing task. Cancel the task.

Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)

12:41:07:561NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:41:07:594None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:41:07:872NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:41:07:901None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:41:08:168NoneAI Synchronization took 23.603ms at frame 744 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:41:08:261NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:41:08:308None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:41:08:466NoneAI Synchronization took 26.6444ms at frame 750 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:41:08:560NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:41:08:605None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:41:08:793NoneAI Synchronization took 20.8806ms at frame 756 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:41:08:917NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:41:09:113NoneAI Synchronization took 20.3668ms at frame 763 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:41:09:236NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:41:09:443NoneAI Synchronization took 24.2419ms at frame 766 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:41:09:533NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:41:09:560None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:41:09:603NoneCan't find entity 12954 of ongoing task. Cancel the task.

Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)

12:41:11:526NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:41:11:555None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:41:13:538NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:41:13:568None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:41:17:216NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:41:17:246None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:41:19:224NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:41:19:263None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:41:21:233NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:41:21:265None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:41:21:391NoneAI Synchronization took 28.7357ms at frame 794 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:41:23:229NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:41:23:257None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:41:58:267NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerNarrativeEvent:Apply(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:41:58:465NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:41:58:498None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:42:06:352NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:42:06:385None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:42:15:424NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:42:15:456None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:42:16:231NoneAI Synchronization took 23.7844ms at frame 809 (entities created: 0 deleted: 0 synchronized: 23 last entity synchronized: 6751 snapshots: 'skipped').

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:42:17:398NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:42:17:435None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:42:21:700NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:42:21:738None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:42:22:062NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:42:22:110None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:42:25:892NoneAI Synchronization took 20.431ms at frame 824 (entities created: 0 deleted: 0 synchronized: 37 last entity synchronized: 7079 snapshots: 'skipped').

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:42:26:037NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:42:26:068None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:42:28:035NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:42:28:068None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:42:30:042NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:42:30:078None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:42:33:111NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:42:33:145None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:42:47:828NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

12:43:03:287NoneFailed to catch input event of type CastFocus on interactable '/WindowsRoot/SystemFullscreen/LoadSavesScreen/Content/SaveGameHeader/SaveNameInputField|UITextField' at virtual position (833.0, 161.0) (screen position (1666.0, 322.0))

Amplitude.Mercury.UI.Helpers.InputUtils:SimulateCastFocusEventOnInteractable(System.Reflection.MonoParameterInfo)

12:43:04:669NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

12:43:07:789NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Coroutine:Run()

12:43:07:790NoneDisconnecting...

Amplitude.Mercury.Game.GameClient+d__25:MoveNext()

12:43:07:790NoneDisconnected.

Amplitude.Mercury.Game.GameClient+d__25:MoveNext()

12:43:07:790NoneSending disconnection message...

Amplitude.Mercury.Game.GameServer+d__28:MoveNext()

12:43:07:790NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...

Amplitude.Mercury.Game.GameServer:Disconnect()

12:43:07:790NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

Amplitude.Mercury.Game.GameServer+d__28:MoveNext()

12:43:07:805NonePresentation has been shutdown.

Amplitude.Coroutine:Run()

12:43:07:962NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Coroutine:Run()

12:43:07:964None[Sandbox] Gracefully exited the sandbox loop; shutting down...

ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_addCLISwitch:Invoke(System.Reflection.MonoParameterInfo)

12:43:07:974NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:08:014NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:08:025NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:08:038NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:08:049NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Coroutine:Run()

12:43:08:050NoneAIController shutdown...

Amplitude.Coroutine:Run()

12:43:08:078NoneAIController shutdown terminated.

Amplitude.Coroutine:Run()

12:43:08:083NoneSkipping the G2GConnectionScreen to show the TGAMenuScreen directly.

Amplitude.UI.UIAbstractShowable:InternalRequestShow()

12:43:08:116NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Coroutine:Run()

12:43:08:116NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session+d__51:MoveNext()

12:43:08:116NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Coroutine:Run()

12:43:08:118NoneOpening the session, hosting an offline game...

Amplitude.Coroutine:Run()

12:43:08:149NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.

Amplitude.Coroutine:Run()

12:43:08:157NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:Initialize()

12:43:08:159NoneSession has been opened.

Amplitude.Coroutine:Run()

12:43:08:159NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Mercury.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

12:43:08:159NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Framework.Session.Session:OnSessionChange(System.Reflection.MonoParameterInfo)

12:43:11:856NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Coroutine:Run()

12:43:12:115NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Coroutine:Run()

12:43:12:182NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Coroutine:Run()

12:43:12:182NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session+d__51:MoveNext()

12:43:12:183NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Coroutine:Run()

12:43:12:183NoneOpening the session, hosting an offline game...

Amplitude.Coroutine:Run()

12:43:12:215NoneSession has been opened.

Amplitude.Coroutine:Run()

12:43:12:215NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Mercury.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

12:43:12:216NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Framework.Session.Session:OnSessionChange(System.Reflection.MonoParameterInfo)

12:43:12:882NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Coroutine:Run()

12:43:12:891NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:Initialize()

12:43:13:500NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:13:503NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:13:510NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:13:510NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:13:511NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:13:511NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:13:511NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:13:511NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:13:513NoneDescriptor 'Effect_Extension_Era5_BritishEmpire' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:13:516None[Localization] Unknown key '%Effect_Extension_Era6_USA_Exotic'

Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:13:517NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PublicOrderStatus_Happy.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:13:517NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PublicOrderStatus_Unhappy.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:13:521NoneDescriptor 'GameEffect_City' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:13:521NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityGrowth_Starvation.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:13:521NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityGrowth_ThreatOfStarvation.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:13:521NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:13:522NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:13:522NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_Settlement.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:13:523NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:13:534NoneDistrict 'Extension_Base_Harbour' are forbidden for 'Civilization_Era1_Phoenicia' but they get no Emblematic to compensate for?

Amplitude.Mercury.Simulation.SimulationEvaluator:InitializeOnLoad()

12:43:13:534NoneDistrict 'Extension_Base_Harbour' are forbidden for 'Civilization_Era2_Carthage' but they get no Emblematic to compensate for?

Amplitude.Mercury.Simulation.SimulationEvaluator:InitializeOnLoad()

12:43:13:534NoneDistrict 'Extension_Base_Harbour' are forbidden for 'Civilization_Era3_Vikings' but they get no Emblematic to compensate for?

Amplitude.Mercury.Simulation.SimulationEvaluator:InitializeOnLoad()

12:43:13:544NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

12:43:13:545NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

12:43:13:549NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

12:43:13:550NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

12:43:13:624None[Sandbox] The sandbox thread has been started.

ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_addCLISwitch:Invoke(System.Reflection.MonoParameterInfo)

12:43:13:625None[ANALYTICS] GameSessionCreated event raised

System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:13:625None[ANALYTICS] GameSessionCreated event raised

System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:13:681NoneBackground worker has returned.

Amplitude.Coroutine:Run()

12:43:13:682NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.

Amplitude.Coroutine:Run()

12:43:13:750NoneStart AI players...

Amplitude.Mercury.Sandbox.SandboxState_Bootstrapper+d__1:MoveNext()

12:43:13:752NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_tick:Invoke()

12:43:13:760NoneUnable to find database of type Amplitude.Mercury.Data.Simulation.UnitDefinition.

Amplitude.Mercury.Interop.AI.Entities.MinorEmpire+Synchronizer:FirstSynchronize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:13:760NoneUnable to find database of type Amplitude.Mercury.Data.Simulation.UnitDefinition.

Amplitude.Mercury.Interop.AI.Entities.MinorEmpire+Synchronizer:FirstSynchronize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:13:761NoneUnable to find database of type Amplitude.Mercury.Data.Simulation.UnitDefinition.

Amplitude.Mercury.Interop.AI.Entities.MinorEmpire+Synchronizer:FirstSynchronize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:13:761NoneUnable to find database of type Amplitude.Mercury.Data.Simulation.UnitDefinition.

Amplitude.Mercury.Interop.AI.Entities.MinorEmpire+Synchronizer:FirstSynchronize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:13:761NoneUnable to find database of type Amplitude.Mercury.Data.Simulation.UnitDefinition.

Amplitude.Mercury.Interop.AI.Entities.MinorEmpire+Synchronizer:FirstSynchronize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:13:761NoneUnable to find database of type Amplitude.Mercury.Data.Simulation.UnitDefinition.

Amplitude.Mercury.Interop.AI.Entities.MinorEmpire+Synchronizer:FirstSynchronize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:13:761NoneUnable to find database of type Amplitude.Mercury.Data.Simulation.UnitDefinition.

Amplitude.Mercury.Interop.AI.Entities.MinorEmpire+Synchronizer:FirstSynchronize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:13:761NoneUnable to find database of type Amplitude.Mercury.Data.Simulation.UnitDefinition.

Amplitude.Mercury.Interop.AI.Entities.MinorEmpire+Synchronizer:FirstSynchronize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:13:762NoneUnable to find database of type Amplitude.Mercury.Data.Simulation.UnitDefinition.

Amplitude.Mercury.Interop.AI.Entities.MinorEmpire+Synchronizer:FirstSynchronize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:13:762NoneUnable to find database of type Amplitude.Mercury.Data.Simulation.UnitDefinition.

Amplitude.Mercury.Interop.AI.Entities.MinorEmpire+Synchronizer:FirstSynchronize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:13:762NoneUnable to find database of type Amplitude.Mercury.Data.Simulation.UnitDefinition.

Amplitude.Mercury.Interop.AI.Entities.MinorEmpire+Synchronizer:FirstSynchronize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:13:762NoneUnable to find database of type Amplitude.Mercury.Data.Simulation.UnitDefinition.

Amplitude.Mercury.Interop.AI.Entities.MinorEmpire+Synchronizer:FirstSynchronize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:13:762NoneUnable to find database of type Amplitude.Mercury.Data.Simulation.UnitDefinition.

Amplitude.Mercury.Interop.AI.Entities.MinorEmpire+Synchronizer:FirstSynchronize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:13:762NoneUnable to find database of type Amplitude.Mercury.Data.Simulation.UnitDefinition.

Amplitude.Mercury.Interop.AI.Entities.MinorEmpire+Synchronizer:FirstSynchronize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:13:762NoneUnable to find database of type Amplitude.Mercury.Data.Simulation.UnitDefinition.

Amplitude.Mercury.Interop.AI.Entities.MinorEmpire+Synchronizer:FirstSynchronize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:13:952NoneAI players started. Check for a save to load...

ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_tick:Invoke()

12:43:13:952NoneLoading AI save: Spanish Turn 125.AI.bin

Amplitude.Mercury.AI.AIController:StartAIAsync()

12:43:13:987NoneAI players ready to run.

ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_tick:Invoke()

12:43:20:593NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

12:43:20:594NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

12:43:20:594NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

12:43:20:594NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

12:43:20:595NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

12:43:20:595NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

12:43:20:595NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

12:43:20:595NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

12:43:20:595NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

12:43:20:595NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

12:43:20:595NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Coroutine:Run()

12:43:20:643NoneUnable to retrieve an action matching name: 'Presentation.Game.ShortCutToggleArmySleepUntilHealed'.

Amplitude.Mercury.Presentation.PresentationParticipant:get_ParticipantHasAtLeastOneUnit()

12:43:20:876NoneIssue with audio readback : guard value is incorrect (0) != (123456789)

Amplitude.Mercury.Fx.HgFx.HgFxComponentAudioManager:FillSharedGlobalData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:23:496NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

12:43:23:496NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

12:43:23:496None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

12:43:23:496NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

12:43:23:497NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

12:43:23:557NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

12:43:23:557None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Graphics.LoadableBehaviour:DependenciesResolved()

12:43:23:557None Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

12:43:23:557NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

12:43:23:558NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

12:43:23:558NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

12:43:23:559NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

12:43:23:560None Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]baseOk [Ok]

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

12:43:23:560NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

12:43:23:560None Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

12:43:23:612NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

12:43:23:666NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

12:43:23:667NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

12:43:23:667NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

12:43:23:667NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

12:43:23:667NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

12:43:23:667NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

12:43:23:669NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

12:43:23:670NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

12:43:23:670NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

12:43:23:670NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Coroutine:Run()

12:43:23:670NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Coroutine:Run()

12:43:23:670NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

12:43:23:671NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Coroutine:Run()

12:43:23:671NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Coroutine:Run()

12:43:23:672NoneIssue with audio readback : guard value is incorrect (0) != (123456789)

Amplitude.Mercury.Fx.HgFx.HgFxComponentAudioManager:FillSharedGlobalData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:28:538NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

12:43:28:538NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

12:43:28:538NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

12:43:28:538NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Coroutine:Run()

12:43:28:538NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Coroutine:Run()

12:43:28:538NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

12:43:28:539NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Coroutine:Run()

12:43:28:539NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Coroutine:Run()

12:43:30:309NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

12:43:32:059NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

12:43:32:060NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

12:43:32:060NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

12:43:32:060NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Coroutine:Run()

12:43:32:060NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Coroutine:Run()

12:43:32:060NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

12:43:32:060NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Coroutine:Run()

12:43:32:060NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Coroutine:Run()

12:43:33:540NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

12:43:34:930NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

12:43:34:931NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

12:43:34:931NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

12:43:34:931NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Coroutine:Run()

12:43:34:931NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Coroutine:Run()

12:43:34:931NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

12:43:34:931NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Coroutine:Run()

12:43:34:931NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Coroutine:Run()

12:43:36:947NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

12:43:36:948NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

12:43:36:948NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

12:43:36:948NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Coroutine:Run()

12:43:36:948NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Coroutine:Run()

12:43:36:948NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

12:43:36:948NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Coroutine:Run()

12:43:36:948NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Coroutine:Run()

12:43:38:264NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

12:43:39:207NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

12:43:39:207NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

12:43:39:208NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

12:43:39:208NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

12:43:41:615NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

12:43:41:616NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

12:43:41:616NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

12:43:41:616NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

12:43:42:741NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

12:43:43:672NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

12:43:43:672NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

12:43:43:672NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

12:43:43:672NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

12:43:43:852NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

12:43:43:965NoneExtracting MeshContent VFX_Hexagon_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:43:965NoneExtracting MeshContent VFX_Circle001

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:43:966NoneExtracting MeshContent VFX_Ring_004

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:44:053NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

12:43:44:175NoneExtracting MeshContent VFX_Ring_002

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:44:176NoneExtracting MeshContent VFX_Ring_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:44:176NoneExtracting MeshContent VFX_SpawnHemiGeoSphere

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:44:176NoneExtracting MeshContent VFX_cloudNuclear

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:44:177NoneExtracting MeshContent FX_NuclearMeshBot_01

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:44:178NoneExtracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:44:309NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

12:43:44:351NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

12:43:44:459NoneExtracting MeshContent FX_Quad

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:44:459NoneExtracting MeshContent VFX_Ring_005

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:44:460NoneExtracting MeshContent VFX_Ring_003

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:44:481NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

12:43:44:613NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

12:43:44:757NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

12:43:44:900NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

12:43:45:026NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

12:43:45:038NoneExtracting MeshContent VFX_Ring_001

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:45:039NoneExtracting MeshContent FX_Border

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:45:045NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

12:43:47:358NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 26828 ms

Amplitude.Coroutine:Run()

12:43:47:369UI Steam[UI] Start calling OnPresentationStarted on in-game windows.

Amplitude.Mercury.UI.Windows.WindowsManager+d__30:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__30:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.Presentation+d__53:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:47:390NonePresentation has been started.

Amplitude.Coroutine:Run()

12:43:47:392NonePresentation has been presented.

Amplitude.Coroutine:Run()

12:43:47:443NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:47:443NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:47:444NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:47:444NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:47:444NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:47:445NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:47:447NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:47:447NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:47:448NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:47:448NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:47:731NoneActionType 'UnlockBuyoutWithPopulation' does not exist

System.Reflection.MemberFilter:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:47:736UI Steam[UI] Finished calling OnPresentationStarted on in-game windows in 0.0 seconds.

Amplitude.Mercury.UI.Windows.WindowsManager+d__30:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__30:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:43:49:789NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:43:49:895NoneThe AI decision process took 2.1 seconds to be executed (2.0 seconds of AI processing and 0.1 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()

12:43:50:100NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:43:50:116None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:43:50:128None[Empire 5] Exploration behavior of army 9209 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:43:50:134None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:43:50:379NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:43:50:395None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:43:50:402None[Empire 5] Exploration behavior of army 9209 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:43:50:407None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:43:50:580NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:43:50:596None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:43:50:602None[Empire 5] Exploration behavior of army 9209 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:43:50:609None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:43:50:808NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:43:50:824None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:43:50:830None[Empire 5] Exploration behavior of army 9209 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:43:50:836None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:43:51:394NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:43:51:410None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:43:51:417None[Empire 5] Exploration behavior of army 9209 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:43:51:424None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:43:53:413NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:43:53:431None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:43:53:438None[Empire 5] Exploration behavior of army 9209 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:43:53:445None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:44:48:392NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:44:48:399UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:44:48:400UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:44:48:400UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:44:48:400UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:44:48:400UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:44:48:401UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:44:48:410None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:44:48:417None[Empire 5] Exploration behavior of army 9209 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:44:48:426None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:44:49:834NoneCannot go from [73, 3] to [76, 2] - defaulting

Amplitude.Mercury.Simulation.BattleArena:GetDefensiveCapturePointPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:44:51:296NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:44:51:312None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:44:51:325None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:44:51:370UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:44:51:370UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:44:51:370UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:44:51:370UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:44:51:371UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:44:51:371UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:44:51:397UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:44:51:397UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:44:51:398UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:44:51:398UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:44:51:398UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:44:51:398UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:44:52:298UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:44:52:299UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:44:52:299UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:44:52:299UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:44:52:299UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:44:52:300UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:44:52:403UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:44:52:403UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:44:52:403UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:44:52:404UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:44:52:404UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:44:52:404UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:44:53:305UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:44:53:306UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:44:53:306NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:44:53:306UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:44:53:306UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:44:53:306UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:44:53:307UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:44:53:323None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:44:53:336None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:44:53:363NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

12:44:55:357NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:44:55:374None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:44:55:405None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:44:55:498NoneAI Synchronization took 27.8028ms at frame 69 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:44:57:301NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:44:57:318None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:44:57:327None[Empire 5] Exploration behavior of army 9209 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:44:57:335None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:45:06:333NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:45:06:335UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:45:06:350None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:45:06:357None[Empire 5] Exploration behavior of army 9209 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:45:06:365None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:45:09:965UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:45:10:000NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:45:10:017None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:45:10:024None[Empire 5] Exploration behavior of army 9209 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:45:10:031None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:45:10:067UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:45:10:797UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:45:10:861UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:45:10:963UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:45:11:068UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:45:11:966UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:45:12:026NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:45:12:042None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:45:12:049None[Empire 5] Exploration behavior of army 9209 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:45:12:056None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:45:12:101UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:45:12:998UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:45:13:065UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:45:13:997NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:45:14:014None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:45:14:020None[Empire 5] Exploration behavior of army 9209 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:45:14:028None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:45:17:119NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:45:17:136None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:45:17:142None[Empire 5] Exploration behavior of army 9209 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:45:17:150None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:45:19:125NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:45:19:141None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:45:19:147None[Empire 5] Exploration behavior of army 9209 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:45:19:157None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:45:21:101NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:45:21:118None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:45:21:124None[Empire 5] Exploration behavior of army 9209 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:45:21:130None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:45:23:107NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:45:23:125None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:45:23:132None[Empire 5] Exploration behavior of army 9209 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:45:23:139None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:45:25:125NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:45:25:141None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:45:25:147None[Empire 5] Exploration behavior of army 9209 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:45:25:154None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:45:42:467NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:45:42:485None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:45:42:491None[Empire 5] Exploration behavior of army 9209 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:45:42:500None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:45:44:455NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:45:44:472None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:45:44:479None[Empire 5] Exploration behavior of army 9209 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:45:44:486None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:45:57:353NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:45:57:369None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:45:57:376None[Empire 5] Exploration behavior of army 9209 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:45:57:383None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:45:59:355NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:45:59:371None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:45:59:377None[Empire 5] Exploration behavior of army 9209 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:45:59:387None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:46:02:432NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:46:02:451None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:46:02:457None[Empire 5] Exploration behavior of army 9209 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:46:02:464None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:46:04:426NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:46:04:443None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:46:04:451None[Empire 5] Exploration behavior of army 9209 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:46:04:459None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:46:06:632NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:46:06:650None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:46:06:656None[Empire 5] Exploration behavior of army 9209 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:46:06:664None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:46:08:624NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:46:08:640None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:46:08:647None[Empire 5] Exploration behavior of army 9209 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:46:08:655None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:46:10:630NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:46:10:647None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:46:10:654None[Empire 5] Exploration behavior of army 9209 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:46:10:662None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:46:12:632NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:46:12:648None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:46:12:656None[Empire 5] Exploration behavior of army 9209 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:46:12:663None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:46:12:982UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:46:14:628NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:46:14:645None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:46:14:651None[Empire 5] Exploration behavior of army 9209 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:46:14:658None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:46:17:859NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:46:17:875None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:46:17:881None[Empire 5] Exploration behavior of army 9209 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:46:17:888None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:46:17:930UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:46:19:913NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:46:19:933None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:46:19:939None[Empire 5] Exploration behavior of army 9209 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:46:19:946None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:46:20:933UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:46:20:934UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:46:21:801UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:46:21:801UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:46:21:899UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:46:21:899UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:46:21:901NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:46:21:917None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:46:21:924None[Empire 5] Exploration behavior of army 9209 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:46:21:930None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:46:22:895UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:46:22:896UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:46:23:895UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:46:23:896UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:46:23:906NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:46:23:924None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:46:23:930None[Empire 5] Exploration behavior of army 9209 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:46:23:937None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:46:25:453NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

12:46:26:731NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:46:26:926NoneBegin ProcessMergeCityCostsRequest unknown settlement Guid 13193

Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:46:27:103NoneAI Synchronization took 31.6116ms at frame 193 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:46:27:372NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:46:27:389None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:46:27:580None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:46:27:953NoneAI Synchronization took 22.1649ms at frame 225 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:46:28:060NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:46:28:075None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:46:28:183None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:46:28:991NoneAI Synchronization took 33.9722ms at frame 266 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:46:29:126NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:46:29:149None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:46:29:225None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:46:29:300None[Empire 7] Army 13205 @ [120, 62] is far form 13170 @ [119, 64]

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:46:29:439NoneAI Synchronization took 33.6147ms at frame 293 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:46:29:544NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:46:29:594None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:46:29:641None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:46:29:907NoneAI Synchronization took 30.0784ms at frame 314 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:46:30:002NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:46:30:037None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:46:30:269NoneAI Synchronization took 22.6431ms at frame 336 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:46:30:341NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:46:30:362None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:46:30:569NoneAI Synchronization took 22.829ms at frame 348 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:46:30:649NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:46:30:671None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:46:30:946NoneAI Synchronization took 21.3176ms at frame 363 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:46:31:020NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:46:31:054None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:46:31:289NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:46:31:315None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:46:31:553NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:46:31:575None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:46:31:809NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:46:31:851None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:46:32:132NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:46:32:156None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:46:32:372NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:46:32:399None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:46:32:613NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:46:32:637None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:46:32:836NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:46:32:859None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:46:33:131NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:46:33:153None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:46:33:403NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:46:33:425None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:46:34:017NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:46:34:040None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:46:36:023NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:46:36:060None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:46:38:028NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:46:38:064None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:46:40:033NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:46:40:055None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:46:46:286NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:46:46:298UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:46:46:298UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:46:46:310None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:46:48:296NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:46:48:319None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:46:56:897NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:46:56:898NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:46:56:898NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:46:56:898NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:46:56:899NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:46:56:899NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:46:56:899NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:46:56:899NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:46:56:900NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:46:56:900NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:46:56:943NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:46:56:966None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:46:57:020NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

12:46:58:923NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:46:58:946None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:47:25:241NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:IsCivicForbiden(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:47:25:242NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:IsCivicForbiden(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:47:25:242NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:IsCivicForbiden(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:47:25:242NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:IsCivicForbiden(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:47:25:308NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:47:25:309NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:47:25:309NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:47:25:310NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:47:25:311NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:47:25:311NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:47:25:312NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:47:25:312NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:47:25:314NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:47:25:314NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:47:25:326NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:47:25:349None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:47:27:330NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:47:27:354None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:48:05:512NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:48:05:540None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:48:07:503NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:48:07:538None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:48:09:500NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:48:09:524None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:48:12:898NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:48:12:929None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:48:14:901NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:48:14:924None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:48:16:898NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:48:16:921None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:48:18:471NoneAI Synchronization took 22.0909ms at frame 457 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:48:18:926NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:48:18:949None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:48:19:108NoneAI Synchronization took 22.3925ms at frame 461 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:48:20:435NoneAI Synchronization took 25.9579ms at frame 463 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:48:20:904NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:48:20:926None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:48:23:554NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:48:23:578None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:48:25:546NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:48:25:569None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:48:27:587NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:48:27:609None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:48:29:578NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:48:29:601None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:48:34:048NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:48:34:072None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:48:36:034NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:48:36:068None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:48:38:565NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:48:38:603None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:48:40:561NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:48:40:586None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:48:52:790NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:48:52:813None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:48:54:764NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:48:54:788None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:48:56:781NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:48:56:803None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:49:00:487NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:49:00:509None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:49:02:489NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:49:02:527None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:49:04:501NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:49:04:525None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:49:06:524NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:49:06:546None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:49:08:520NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:49:08:543None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:49:10:495NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:49:10:517None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:49:12:530NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:49:12:554None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:49:15:363NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:49:15:393None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:49:26:759NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:49:26:798None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:49:26:802UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:49:26:803UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:49:26:803UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:49:26:803UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:49:26:803UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:49:26:803UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:49:28:757NoneCannot go from [75, 2] to [78, 1] - defaulting

Amplitude.Mercury.Simulation.BattleArena:GetDefensiveCapturePointPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:49:29:645UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:49:29:646UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:49:29:646UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:49:29:646UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:49:29:646UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:49:29:646UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:49:29:666NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:49:29:690None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:49:29:735UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:49:29:735UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:49:29:735UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:49:29:735UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:49:29:736UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:49:29:736UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:49:29:828UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:49:29:828UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:49:29:828UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:49:29:829UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:49:29:829UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:49:29:829UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:49:30:726UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:49:30:727UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:49:30:727UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:49:30:727UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:49:30:727UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:49:30:728UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:49:31:688NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:49:31:711None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:49:51:164NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:49:51:187None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:49:53:163NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:49:53:187None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:49:58:222NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:49:58:247None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:50:00:202NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:50:00:229None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:50:14:881NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:50:14:904None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:50:16:885NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:50:16:908None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:50:18:892NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:50:18:916None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:50:20:870NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:50:20:893None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:50:22:876NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:50:22:900None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:50:39:193NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:50:39:216None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:50:41:193NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:50:41:218None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:50:50:705NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:50:50:727None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:50:52:698NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:50:52:728None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:50:56:737NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:50:56:763None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:50:58:732NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:50:58:756None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:51:00:737NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:51:00:760None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:51:02:732NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:51:02:755None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:51:05:718NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:51:05:741None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:51:06:430NoneAI Synchronization took 29.1461ms at frame 572 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:51:07:726NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:51:07:749None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:51:08:855NoneAI Synchronization took 20.8613ms at frame 575 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:51:09:740NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:51:09:764None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:51:11:753NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:51:11:776None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:51:17:843UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:51:17:865NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:51:17:888None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:51:22:559UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:51:22:565NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:51:22:589None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:51:22:630UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:51:24:564NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:51:24:587None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:51:26:567NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:51:26:597None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:51:33:862NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:51:33:894None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:51:37:157NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:51:37:180None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:51:39:493NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:51:39:517None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:51:41:493NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:51:41:519None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:51:43:507NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:51:43:531None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:51:45:612NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:51:45:634None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:51:47:592NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:51:47:615None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:51:48:205NoneAI Synchronization took 20.6301ms at frame 613 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:51:49:589NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:51:49:613None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:51:51:591NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:51:51:615None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:51:54:793NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:51:54:826None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:51:59:028NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:51:59:063None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:52:01:045NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:52:01:068None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:52:03:052NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:52:03:078None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:52:06:484NoneAI Synchronization took 22.7169ms at frame 643 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:52:06:572NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:52:06:594None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:52:06:857NoneAI Synchronization took 30.9188ms at frame 646 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:52:07:652NoneAI Synchronization took 27.2354ms at frame 651 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:52:08:610NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:52:08:633None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:52:09:851NoneAI Synchronization took 24.082ms at frame 661 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:52:10:255NoneAI Synchronization took 27.9178ms at frame 664 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:52:10:605NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:52:10:630None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:52:12:588NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:52:12:613None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:52:14:590NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:52:14:613None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:52:15:124NoneAI Synchronization took 30.8413ms at frame 682 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:52:16:615NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:52:16:638None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:52:16:991NoneAI Synchronization took 27.9745ms at frame 691 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:52:18:594NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:52:18:618None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:52:20:590NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:52:20:612None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:52:22:598NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:52:22:620None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:52:24:602NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:52:24:635None[Empire 4] Exploration behavior of army 8854 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:52:27:218None[Deeds] DeedDefinition 'Deed_EraStar_Warmonger' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

12:52:27:218None[Deeds] DeedDefinition 'Deed_EraStar_Scientist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

12:52:27:218None[Deeds] DeedDefinition 'Deed_EraStar_Merchant' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

12:52:27:218None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

12:52:27:219None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

12:52:27:220None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

12:52:27:220None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

12:52:27:220None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

12:52:27:220None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

12:52:27:220None[Deeds] DeedDefinition 'Deed_EraStar_Cultural' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

12:52:27:221None[Deeds] DeedDefinition 'Deed_EraStar_Builder' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

12:52:27:223None[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:GetOrCreateEraStarThresholdParams(System.Reflection.MonoParameterInfo)

12:52:28:180NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

12:52:29:622NoneArmy 8854 does not exists anymore. Fail task.

Amplitude.AI.Brain:UpdateActuatorsTaskStatus()

12:52:29:628NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:52:29:788NoneArmy 9209 does not exists anymore. Fail task.

Amplitude.AI.Brain:UpdateActuatorsTaskStatus()

12:52:29:906NoneCan't find entity 12954 of ongoing task. Cancel the task.

Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)

12:52:30:080NoneAI Synchronization took 25.0314ms at frame 736 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:52:30:430NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:52:31:094NoneAI Synchronization took 32.0803ms at frame 768 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:52:31:230NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:52:32:100NoneAI Synchronization took 20.1823ms at frame 805 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:52:32:336NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:52:32:410None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:52:32:691NoneCan't find entity 10999 of ongoing task. Cancel the task.

Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)

12:52:32:743NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:52:32:773NoneCan't find entity 7079 of ongoing task. Cancel the task.

Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)

12:52:32:861None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:52:33:085None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:52:33:157NoneAI Synchronization took 22.5685ms at frame 855 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:52:33:316NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:52:33:341None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:52:33:541None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:52:33:633NoneAI Synchronization took 28.0939ms at frame 873 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:52:33:710NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:52:33:748None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:52:33:871None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:52:33:987NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:52:34:028None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:52:34:135None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:52:34:228NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:52:34:274None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:52:34:400None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:52:34:476NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:52:34:518None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:52:34:620None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:52:34:694NoneAI Synchronization took 26.0365ms at frame 905 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:52:34:779NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:52:34:834None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:52:34:971None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:52:35:026NoneAI Synchronization took 29.6636ms at frame 914 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:52:35:099NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:52:35:157None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:52:35:265None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:52:35:366NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:52:35:415None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:52:35:525None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:52:35:826NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:52:35:878None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:52:35:994None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:52:36:063NoneAI Synchronization took 35.6388ms at frame 929 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:52:36:173NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:52:36:216None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:52:36:333None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:52:36:390NoneAI Synchronization took 26.0298ms at frame 934 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:52:36:458NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:52:36:507None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:52:36:626None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:52:36:823NoneAI Synchronization took 27.4733ms at frame 938 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:52:36:937NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:52:37:001None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:52:37:094None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:52:37:257NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

12:52:37:271NoneAI Synchronization took 26.3731ms at frame 942 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:52:37:368NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:52:37:408None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:52:37:507None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:52:37:587NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:52:37:629None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:52:37:767None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:52:37:834NoneAI Synchronization took 34.4927ms at frame 948 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:52:37:901NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:52:37:947None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:52:38:068None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:52:38:803NoneAI Synchronization took 23.7873ms at frame 951 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:52:38:956NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:52:39:018None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:52:39:124None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:52:39:883NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:52:39:924None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:52:40:046None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:52:41:878NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:52:41:921None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:52:42:031None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:52:45:292NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:52:45:335None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:52:45:432None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:52:47:286NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:52:47:340None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:52:47:444None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:52:47:993NoneAI Synchronization took 36.6615ms at frame 963 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:52:49:285NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:52:49:330None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:52:49:435None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:52:55:779NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:52:55:820None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:52:55:926None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:52:57:211NoneAI Synchronization took 24.9879ms at frame 969 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:52:57:807NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:52:57:850None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:52:57:944None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:53:24:373NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:53:24:417None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:53:24:518None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:53:26:037NoneAI Synchronization took 23.1059ms at frame 974 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:53:26:386NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:53:26:429None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:53:26:534None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:53:28:363NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:53:28:404None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:53:28:520None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:53:30:380NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:53:30:425None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:53:30:547None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:53:32:368NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:53:32:410None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:53:32:529None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:53:35:901NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:53:35:940None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:53:36:047None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:53:37:896NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:53:37:952None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:53:38:066None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:53:38:112NoneAI Synchronization took 24.5647ms at frame 993 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:53:39:122NoneAI Synchronization took 23.7348ms at frame 998 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:53:39:906NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:53:39:950None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:53:40:056None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:53:41:039NoneAI Synchronization took 20.2393ms at frame 1004 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:53:41:929NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:53:41:971None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:53:42:070None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:53:46:774NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:53:46:826None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:53:46:926None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:53:48:788NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:53:48:827None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:53:48:927None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:53:52:641NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:53:52:681None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:53:52:782None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:53:54:653NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:53:54:701None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:53:54:810None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:53:56:645NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:53:56:686None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:53:56:782None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:53:56:995NoneAI Synchronization took 29.6176ms at frame 1022 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:53:58:640NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:53:58:683None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:53:58:789None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:54:00:819NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:54:00:861None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:54:00:960None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:54:02:791NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:54:02:831None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:54:02:929None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:54:04:794NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:54:04:841None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:54:04:961None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:54:06:798NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:54:06:851None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:54:06:975None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:54:08:799NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:54:08:847None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:54:08:941None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:54:12:773NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:54:12:823None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:54:12:932None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:54:14:787NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:54:14:849None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:54:14:956None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:54:28:446NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:54:28:490None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:54:28:602None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:54:30:424NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:54:30:465None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:54:30:601None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:54:30:659NoneAI Synchronization took 31.1206ms at frame 1053 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:54:32:425NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:54:32:466None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:54:32:582None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:54:34:430NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:54:34:471None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:54:34:588None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:54:35:625NoneAI Synchronization took 25.7297ms at frame 1059 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:54:36:436NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:54:36:481None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:54:36:600None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:54:39:392NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:54:39:447None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:54:39:551None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:54:41:393NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:54:41:438None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:54:41:550None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:54:41:795NoneAI Synchronization took 22.6509ms at frame 1065 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

12:54:43:392NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:54:43:440None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:54:43:545None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:54:59:889NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:54:59:939None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:55:00:043None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:55:01:889NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:55:01:944None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:55:02:063None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:55:05:854NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:55:05:914None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:55:06:025None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:55:07:853NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:55:07:895None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:55:08:000None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:55:23:593NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:55:23:644None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:55:23:751None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:55:25:594NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:55:25:634None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:55:25:740None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:55:29:156NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:55:29:201None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:55:29:302None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:55:31:159NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:55:31:216None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:55:31:315None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:55:33:156NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:55:33:210None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:55:33:330None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:55:41:823NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:55:41:866None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:55:41:885UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:55:41:885UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:55:41:982None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:55:43:855NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:55:43:899None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:55:43:990None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:55:44:947NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:55:44:948NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:55:44:948NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:55:44:949NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:55:44:949NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:55:44:949NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:55:44:949NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:55:44:949NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:55:44:950NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:55:44:950NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:55:45:036NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

12:55:48:746NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:55:49:810NoneEmpire 4 AI run took 1.1 seconds to be executed (1.0 seconds of AI processing and 0.0 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()

12:55:49:817None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:55:49:925None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:55:49:926NoneThe AI decision process took 1.3 seconds to be executed (1.2 seconds of AI processing and 0.1 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()

12:55:50:748NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:55:50:787None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:55:50:895None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:55:52:734NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:55:52:776None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:55:52:889None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:56:02:939NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:56:02:981None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:56:03:086None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:56:04:894NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:56:04:934None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:56:05:039None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:56:13:368NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:56:13:410None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:56:13:530None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:56:15:359NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:56:15:403None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:56:15:505None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:56:26:027NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:56:26:074None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:56:26:173None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:56:28:023NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:56:28:063None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:56:28:179None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:56:38:227NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:56:38:280None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:56:38:379None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:56:40:235NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:56:40:285None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:56:40:384None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:56:53:657NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:56:53:709None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:56:53:800None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:56:55:660NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:56:55:719None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:56:55:826None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:57:24:019NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:57:24:065None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:57:24:169None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:57:26:025NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:57:26:064None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:57:26:157None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:57:33:606NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:57:33:647None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:57:33:751None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:57:35:612NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:57:35:657None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:57:35:767None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:57:37:601NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:57:37:644None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:57:37:742None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:57:44:266NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:57:44:305None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:57:44:403None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:57:46:269NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:57:46:318None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:57:46:418None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:57:48:257NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:57:48:296None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:57:48:393None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:57:52:217NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:57:52:260None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:57:52:366None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:57:54:216NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:57:54:258None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:57:54:365None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:57:56:213NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:57:56:257None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:57:56:362None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:58:08:883Framework AI UI Steam[UI] Incorrect tooltip anchor: Anchor:NULL - Mode:Right_Center (/WindowsRoot/InGameOverlays/ControlBannerTechnologyPopup/SelectedTechnologyPopupItemGroup/SelectedTechnologyPopupItem/Cartouche/UnlocksGroup/UnlocksTable/TechnologyUnlockItem|UITooltip)

Amplitude.Serialization.Binary.BinarySerializer+Writer:Write(System.Reflection.MonoParameterInfo)
Amplitude.Serialization.Binary.BinarySerializer+Writer:Write(System.Reflection.MonoParameterInfo)
Amplitude.UI.Tooltips.UITooltipWindow:BindTooltip(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Tooltips.TooltipWindow+d__15:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Tooltips.UITooltipWindow:TooltipManager_TooltipUpdate(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Xml.XmlNodeChangedEventHandler:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UITooltipManager:OnTooltipHovered(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UITooltipResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager+Callback:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:Unmount()
Amplitude.Framework.Input.InputDevice_Unity:Update()

12:58:09:438Framework AI UI Steam[UI] Incorrect tooltip anchor: Anchor:NULL - Mode:Right_Center (/WindowsRoot/InGameOverlays/ControlBannerTechnologyPopup/SelectedTechnologyPopupItemGroup/SelectedTechnologyPopupItem/Cartouche/UnlocksGroup/UnlocksTable/TechnologyUnlockItem|UITooltip)

Amplitude.Serialization.Binary.BinarySerializer+Writer:Write(System.Reflection.MonoParameterInfo)
Amplitude.Serialization.Binary.BinarySerializer+Writer:Write(System.Reflection.MonoParameterInfo)
Amplitude.UI.Tooltips.UITooltipWindow:BindTooltip(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Tooltips.TooltipWindow+d__15:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:58:09:555Framework AI UI Steam[UI] Incorrect tooltip anchor: Anchor:NULL - Mode:Right_Center (/WindowsRoot/InGameOverlays/ControlBannerTechnologyPopup/SelectedTechnologyPopupItemGroup/SelectedTechnologyPopupItem/Cartouche/UnlocksGroup/UnlocksTable/TechnologyUnlockItem|UITooltip)

Amplitude.Serialization.Binary.BinarySerializer+Writer:Write(System.Reflection.MonoParameterInfo)
Amplitude.Serialization.Binary.BinarySerializer+Writer:Write(System.Reflection.MonoParameterInfo)
Amplitude.UI.Tooltips.UITooltipWindow:BindTooltip(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Tooltips.TooltipWindow+d__15:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Tooltips.UITooltipWindow:TooltipManager_TooltipUpdate(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Xml.XmlNodeChangedEventHandler:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UITooltipResponder:OnTooltipModified()
Amplitude.Mercury.UI.Tooltips.TooltipWindow:SpecificUpdate()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:58:10:204Framework AI UI Steam[UI] Incorrect tooltip anchor: Anchor:NULL - Mode:Right_Center (/WindowsRoot/InGameOverlays/ControlBannerTechnologyPopup/SelectedTechnologyPopupItemGroup/SelectedTechnologyPopupItem/Cartouche/UnlocksGroup/UnlocksTable/TechnologyUnlockItem|UITooltip)

Amplitude.Serialization.Binary.BinarySerializer+Writer:Write(System.Reflection.MonoParameterInfo)
Amplitude.Serialization.Binary.BinarySerializer+Writer:Write(System.Reflection.MonoParameterInfo)
Amplitude.UI.Tooltips.UITooltipWindow:BindTooltip(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Tooltips.TooltipWindow+d__15:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Tooltips.UITooltipWindow:TooltipManager_TooltipUpdate(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Xml.XmlNodeChangedEventHandler:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UITooltipManager:OnTooltipHovered(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UITooltipResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager+Callback:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:Unmount()
Amplitude.Framework.Input.InputDevice_Unity:Update()

12:58:10:280Framework AI UI Steam[UI] Incorrect tooltip anchor: Anchor:NULL - Mode:Right_Center (/WindowsRoot/InGameOverlays/ControlBannerTechnologyPopup/SelectedTechnologyPopupItemGroup/SelectedTechnologyPopupItem/Cartouche/UnlocksGroup/UnlocksTable/TechnologyUnlockItem|UITooltip)

Amplitude.Serialization.Binary.BinarySerializer+Writer:Write(System.Reflection.MonoParameterInfo)
Amplitude.Serialization.Binary.BinarySerializer+Writer:Write(System.Reflection.MonoParameterInfo)
Amplitude.UI.Tooltips.UITooltipWindow:BindTooltip(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Tooltips.TooltipWindow+d__15:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Tooltips.UITooltipWindow:TooltipManager_TooltipUpdate(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Xml.XmlNodeChangedEventHandler:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UITooltipResponder:OnTooltipModified()
Amplitude.Mercury.UI.Tooltips.TooltipWindow:SpecificUpdate()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:58:11:003Framework AI UI Steam[UI] Incorrect tooltip anchor: Anchor:NULL - Mode:Right_Center (/WindowsRoot/InGameOverlays/ControlBannerTechnologyPopup/SelectedTechnologyPopupItemGroup/SelectedTechnologyPopupItem/Cartouche/UnlocksGroup/UnlocksTable/TechnologyUnlockItem|UITooltip)

Amplitude.Serialization.Binary.BinarySerializer+Writer:Write(System.Reflection.MonoParameterInfo)
Amplitude.Serialization.Binary.BinarySerializer+Writer:Write(System.Reflection.MonoParameterInfo)
Amplitude.UI.Tooltips.UITooltipWindow:BindTooltip(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Tooltips.TooltipWindow+d__15:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Tooltips.UITooltipWindow:TooltipManager_TooltipUpdate(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Xml.XmlNodeChangedEventHandler:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UITooltipManager:OnTooltipHovered(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UITooltipResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager+Callback:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:Unmount()
Amplitude.Framework.Input.InputDevice_Unity:Update()

12:58:11:045Framework AI UI Steam[UI] Incorrect tooltip anchor: Anchor:NULL - Mode:Right_Center (/WindowsRoot/InGameOverlays/ControlBannerTechnologyPopup/SelectedTechnologyPopupItemGroup/SelectedTechnologyPopupItem/Cartouche/UnlocksGroup/UnlocksTable/TechnologyUnlockItem|UITooltip)

Amplitude.Serialization.Binary.BinarySerializer+Writer:Write(System.Reflection.MonoParameterInfo)
Amplitude.Serialization.Binary.BinarySerializer+Writer:Write(System.Reflection.MonoParameterInfo)
Amplitude.UI.Tooltips.UITooltipWindow:BindTooltip(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Tooltips.TooltipWindow+d__15:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Tooltips.UITooltipWindow:TooltipManager_TooltipUpdate(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Xml.XmlNodeChangedEventHandler:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UITooltipResponder:OnTooltipModified()
Amplitude.Mercury.UI.Tooltips.TooltipWindow:SpecificUpdate()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:58:11:803Framework AI UI Steam[UI] Incorrect tooltip anchor: Anchor:NULL - Mode:Right_Center (/WindowsRoot/InGameOverlays/ControlBannerTechnologyPopup/SelectedTechnologyPopupItemGroup/SelectedTechnologyPopupItem/Cartouche/UnlocksGroup/UnlocksTable/TechnologyUnlockItem|UITooltip)

Amplitude.Serialization.Binary.BinarySerializer+Writer:Write(System.Reflection.MonoParameterInfo)
Amplitude.Serialization.Binary.BinarySerializer+Writer:Write(System.Reflection.MonoParameterInfo)
Amplitude.UI.Tooltips.UITooltipWindow:BindTooltip(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Tooltips.TooltipWindow+d__15:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Tooltips.UITooltipWindow:TooltipManager_TooltipUpdate(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Xml.XmlNodeChangedEventHandler:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UITooltipManager:OnTooltipHovered(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UITooltipResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager+Callback:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:Unmount()
Amplitude.Framework.Input.InputDevice_Unity:Update()

12:58:11:903Framework AI UI Steam[UI] Incorrect tooltip anchor: Anchor:NULL - Mode:Right_Center (/WindowsRoot/InGameOverlays/ControlBannerTechnologyPopup/SelectedTechnologyPopupItemGroup/SelectedTechnologyPopupItem/Cartouche/UnlocksGroup/UnlocksTable/TechnologyUnlockItem|UITooltip)

Amplitude.Serialization.Binary.BinarySerializer+Writer:Write(System.Reflection.MonoParameterInfo)
Amplitude.Serialization.Binary.BinarySerializer+Writer:Write(System.Reflection.MonoParameterInfo)
Amplitude.UI.Tooltips.UITooltipWindow:BindTooltip(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Tooltips.TooltipWindow+d__15:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Tooltips.UITooltipWindow:TooltipManager_TooltipUpdate(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Xml.XmlNodeChangedEventHandler:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UITooltipManager:OnTooltipHovered(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UITooltipResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager+Callback:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:Unmount()
Amplitude.Framework.Input.InputDevice_Unity:Update()

12:58:27:769Framework AI UI Steam[UI] Incorrect tooltip anchor: Anchor:NULL - Mode:Right_Center (/WindowsRoot/InGameOverlays/ControlBannerTechnologyPopup/SelectedTechnologyPopupItemGroup/SelectedTechnologyPopupItem/Cartouche/UnlocksGroup/UnlocksTable/TechnologyUnlockItem|UITooltip)

Amplitude.Serialization.Binary.BinarySerializer+Writer:Write(System.Reflection.MonoParameterInfo)
Amplitude.Serialization.Binary.BinarySerializer+Writer:Write(System.Reflection.MonoParameterInfo)
Amplitude.UI.Tooltips.UITooltipWindow:BindTooltip(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Tooltips.TooltipWindow+d__15:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Tooltips.UITooltipWindow:TooltipManager_TooltipUpdate(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Xml.XmlNodeChangedEventHandler:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UITooltipManager:OnTooltipHovered(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UITooltipResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager+Callback:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:Unmount()
Amplitude.Framework.Input.InputDevice_Unity:Update()

12:58:28:803Framework AI UI Steam[UI] Incorrect tooltip anchor: Anchor:NULL - Mode:Right_Center (/WindowsRoot/InGameOverlays/ControlBannerTechnologyPopup/SelectedTechnologyPopupItemGroup/SelectedTechnologyPopupItem/Cartouche/UnlocksGroup/UnlocksTable/TechnologyUnlockItem|UITooltip)

Amplitude.Serialization.Binary.BinarySerializer+Writer:Write(System.Reflection.MonoParameterInfo)
Amplitude.Serialization.Binary.BinarySerializer+Writer:Write(System.Reflection.MonoParameterInfo)
Amplitude.UI.Tooltips.UITooltipWindow:BindTooltip(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Tooltips.TooltipWindow+d__15:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Tooltips.UITooltipWindow:TooltipManager_TooltipUpdate(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Xml.XmlNodeChangedEventHandler:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UITooltipManager:OnTooltipHovered(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UITooltipResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager+Callback:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:Unmount()
Amplitude.Framework.Input.InputDevice_Unity:Update()

12:58:29:469Framework AI UI Steam[UI] Incorrect tooltip anchor: Anchor:NULL - Mode:Right_Center (/WindowsRoot/InGameOverlays/ControlBannerTechnologyPopup/SelectedTechnologyPopupItemGroup/SelectedTechnologyPopupItem/Cartouche/UnlocksGroup/UnlocksTable/TechnologyUnlockItem|UITooltip)

Amplitude.Serialization.Binary.BinarySerializer+Writer:Write(System.Reflection.MonoParameterInfo)
Amplitude.Serialization.Binary.BinarySerializer+Writer:Write(System.Reflection.MonoParameterInfo)
Amplitude.UI.Tooltips.UITooltipWindow:BindTooltip(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Tooltips.TooltipWindow+d__15:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Tooltips.UITooltipWindow:TooltipManager_TooltipUpdate(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Xml.XmlNodeChangedEventHandler:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UITooltipManager:OnTooltipHovered(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UITooltipResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager+Callback:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:Unmount()
Amplitude.Framework.Input.InputDevice_Unity:Update()

12:58:29:669Framework AI UI Steam[UI] Incorrect tooltip anchor: Anchor:NULL - Mode:Right_Center (/WindowsRoot/InGameOverlays/ControlBannerTechnologyPopup/SelectedTechnologyPopupItemGroup/SelectedTechnologyPopupItem/Cartouche/UnlocksGroup/UnlocksTable/TechnologyUnlockItem|UITooltip)

Amplitude.Serialization.Binary.BinarySerializer+Writer:Write(System.Reflection.MonoParameterInfo)
Amplitude.Serialization.Binary.BinarySerializer+Writer:Write(System.Reflection.MonoParameterInfo)
Amplitude.UI.Tooltips.UITooltipWindow:BindTooltip(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Tooltips.TooltipWindow+d__15:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Tooltips.UITooltipWindow:TooltipManager_TooltipUpdate(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Xml.XmlNodeChangedEventHandler:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UITooltipManager:OnTooltipHovered(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UITooltipResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager+Callback:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:Unmount()
Amplitude.Framework.Input.InputDevice_Unity:Update()

12:58:30:769Framework AI UI Steam[UI] Incorrect tooltip anchor: Anchor:NULL - Mode:Right_Center (/WindowsRoot/InGameOverlays/ControlBannerTechnologyPopup/SelectedTechnologyPopupItemGroup/SelectedTechnologyPopupItem/Cartouche/UnlocksGroup/UnlocksTable/TechnologyUnlockItem|UITooltip)

Amplitude.Serialization.Binary.BinarySerializer+Writer:Write(System.Reflection.MonoParameterInfo)
Amplitude.Serialization.Binary.BinarySerializer+Writer:Write(System.Reflection.MonoParameterInfo)
Amplitude.UI.Tooltips.UITooltipWindow:BindTooltip(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Tooltips.TooltipWindow+d__15:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Tooltips.UITooltipWindow:TooltipManager_TooltipUpdate(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Xml.XmlNodeChangedEventHandler:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UITooltipManager:OnTooltipHovered(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UITooltipResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager+Callback:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:Unmount()
Amplitude.Framework.Input.InputDevice_Unity:Update()

12:58:30:837Framework AI UI Steam[UI] Incorrect tooltip anchor: Anchor:NULL - Mode:Right_Center (/WindowsRoot/InGameOverlays/ControlBannerTechnologyPopup/SelectedTechnologyPopupItemGroup/SelectedTechnologyPopupItem/Cartouche/UnlocksGroup/UnlocksTable/TechnologyUnlockItem|UITooltip)

Amplitude.Serialization.Binary.BinarySerializer+Writer:Write(System.Reflection.MonoParameterInfo)
Amplitude.Serialization.Binary.BinarySerializer+Writer:Write(System.Reflection.MonoParameterInfo)
Amplitude.UI.Tooltips.UITooltipWindow:BindTooltip(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Tooltips.TooltipWindow+d__15:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Tooltips.UITooltipWindow:TooltipManager_TooltipUpdate(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Xml.XmlNodeChangedEventHandler:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UITooltipManager:OnTooltipHovered(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UITooltipResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager+Callback:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:Unmount()
Amplitude.Framework.Input.InputDevice_Unity:Update()

12:58:46:238NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:58:46:278None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:58:46:384None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:58:48:232NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:58:48:273None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:58:48:372None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:58:53:737NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:58:53:780None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:58:53:872None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:58:55:725NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:58:55:768None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:58:55:870None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:59:02:068NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:59:02:109None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:59:02:216None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:59:04:053NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:59:04:095None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:59:04:200None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:59:07:607NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:59:07:653None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:59:07:768None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:59:09:585NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:59:09:629None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:59:09:725None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:59:47:402NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:59:47:445None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:59:47:546None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:59:49:413NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:59:49:452None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:59:49:558None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:00:04:432NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:00:04:479None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:00:04:595None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:00:06:422NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:00:06:468None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:00:06:565None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:00:08:425NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:00:08:473None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:00:08:581None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:00:16:136NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:00:16:179None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:00:16:286None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:00:18:144NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:00:18:183None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:00:18:290None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:00:20:524NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:00:20:564None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:00:20:680None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:00:23:282NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:00:23:327None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:00:23:428None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:00:25:292NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:00:25:341None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:00:25:462None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:00:28:151NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:00:28:195None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:00:28:319None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:00:30:068NoneUpdateBattlePreviewFeedback cannot proceed ; targetEntity #12514 is now invalid

Amplitude.Mercury.Presentation.BaseArmyCursor:UpdateDynamicPathfindingFeedback()

13:00:31:085NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:00:31:143None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:00:31:261None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:00:33:086NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:00:33:144None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:00:33:247None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:00:35:083NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:00:35:142None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:00:35:251None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:00:39:386NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:00:39:446None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:00:39:550None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:00:41:403NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:00:41:453None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:00:41:561None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:00:43:401NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:00:43:441None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:00:43:532None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:00:54:023NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:00:54:067UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:00:54:067UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:00:54:068UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:00:54:068UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:00:54:068UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:00:54:069UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:00:54:071None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:00:54:186None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:00:57:675UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:00:57:676UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:00:57:676UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:00:57:676UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:00:57:676UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:00:57:677UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:00:968NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:01:01:014None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:01:01:130None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:01:02:477UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:02:478UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:02:478UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:02:479UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:02:479UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:02:967NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:01:03:010None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:01:03:117None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:01:03:379UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:03:380UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:03:380UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:03:381UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:03:381UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:04:411UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:04:412UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:04:413UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:04:413UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:04:413UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:04:946NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:01:05:012None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:01:05:116None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:01:05:576UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:05:576UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:05:576UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:05:577UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:05:577UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:06:954NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:01:06:994None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:01:07:090None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:01:08:512UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:08:513UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:08:513UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:08:514UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:08:949NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:01:08:993None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:01:09:098None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:01:09:808UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:09:809UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:09:809UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:09:809UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:10:959NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:01:11:010None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:01:11:109None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:01:12:209UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:12:210UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:12:210UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:12:210UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:12:985NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:01:13:038None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:01:13:150None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:01:14:111UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:14:112UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:14:112UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:14:112UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:15:201NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:01:15:249None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:01:15:352None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:01:16:313UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:16:314UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:16:314UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:16:314UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:17:202NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:01:17:248None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:01:17:359None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:01:21:947UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:21:948UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:21:948UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:21:948UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:22:010NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:01:22:047UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:22:048UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:22:048UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:22:048UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:22:053None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:01:22:144None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:01:22:147UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:22:147UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:22:147UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:22:147UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:23:446UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:23:446UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:23:446UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:23:446UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:24:014NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:01:24:064None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:01:24:163None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:01:26:050UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:26:050UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:26:050UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:26:064NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:01:26:108None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:01:26:219None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:01:28:115NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:01:28:158None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:01:28:176UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:28:255None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:01:29:146NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:01:29:177UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:29:185None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:01:29:291None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:01:29:404NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:01:29:413UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:29:450None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:01:29:477UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:29:563None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:01:29:677NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:01:29:717None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:01:29:828None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:01:30:175UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:31:180UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:31:242NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:01:31:280UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:31:282None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:01:31:392None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:01:31:482UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:31:544NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:01:31:579UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:31:586None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:01:31:675UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:31:693None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:01:31:812NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:01:31:859None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:01:31:967None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:01:32:376UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:33:675NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:01:33:950UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:33:980None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:01:34:088None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:01:34:184UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:34:210NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:01:34:252None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:01:34:277UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:34:359None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:01:34:489NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:01:34:538None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:01:34:650None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:01:35:078UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:35:079UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:35:080UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:35:127NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:01:35:194None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:01:35:211UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:35:211UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:35:211UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:35:277UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:35:277UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:35:277UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:35:300None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:01:35:416NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:01:35:477None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:01:35:569None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:01:35:874UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:35:874UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:35:875UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:37:417NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:01:37:464None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:01:37:566None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:01:38:079UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:38:080UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:39:074UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:39:425NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:01:39:469None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:01:39:588None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:01:40:274UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:40:282NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:01:40:334None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:01:40:432None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:01:40:540NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:01:40:576UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:40:601None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:01:40:678UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:40:711None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:01:40:821NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:01:40:877None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:01:40:975None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:01:41:709UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:41:709UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:42:812UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:42:813UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:42:817NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:01:42:876None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:01:42:974None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:01:44:822NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:01:44:869None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:01:44:966None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:01:45:012UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:46:810UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:46:845NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:01:46:887None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:01:46:995None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:01:47:516UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:48:208UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:48:835NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:01:48:881None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:01:48:987None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:01:49:680NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:01:49:713UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:49:740None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:01:49:831None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:01:49:942UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:49:945NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:01:50:013None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:01:50:015UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:50:119None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:01:50:223NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:01:50:280None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:01:50:393None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:01:50:742UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:50:889NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:01:50:950None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:01:50:950UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:51:043UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:51:060None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:01:51:208NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:01:51:249None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:01:51:363None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:01:52:643UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:53:203NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:01:53:248None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:01:53:354None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:01:53:442UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:54:049UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:55:202NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:01:55:247None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:01:55:354None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:01:55:712NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:01:55:741UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:55:776None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:01:55:892None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:01:56:003NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:01:56:043UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:56:052None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:01:56:143UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:01:56:164None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:01:56:278NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:01:56:323None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:01:56:450None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:01:58:419NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:01:58:472None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:01:58:576None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:02:03:165NoneUpdateBattlePreviewFeedback cannot proceed ; targetEntity #12514 is now invalid

Amplitude.Mercury.Presentation.BaseArmyCursor:UpdateDynamicPathfindingFeedback()

13:02:06:368NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:02:06:415None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:02:06:525None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:02:08:837NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:02:08:875None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:02:08:975None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:02:10:821NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:02:10:871None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:02:10:978None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:02:12:812NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:02:12:858None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:02:12:972None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:02:14:813NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:02:14:862None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:02:14:972None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:02:16:821NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:02:16:866None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:02:16:974None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:02:18:814NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:02:18:873None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:02:18:977None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:02:21:164NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:02:21:229None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:02:21:341None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:02:23:175NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:02:23:218None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:02:23:319None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:02:28:108NoneLipSyncData 'Passionate_F_AcceptPositive_ALT03' could not be found

Amplitude.Wwise.Interop.AkCallbackManager+EventCallback:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:02:31:661NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:02:31:711None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:02:31:818None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:02:34:217NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:02:34:262None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:02:34:367None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:02:34:480NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:02:34:523None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:02:34:617None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:02:34:752NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:02:34:798None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:02:34:900None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:02:35:582NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:02:35:640None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:02:35:740None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:02:36:656NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:02:36:701None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:02:36:817None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:02:36:918NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:02:36:969None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:02:37:085None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:02:37:193NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:02:37:239None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:02:37:363None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:02:37:501NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:02:37:555None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:02:37:655None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:02:37:679NoneAI Synchronization took 20.6489ms at frame 1357 (entities created: 0 deleted: 0 synchronized: 22 last entity synchronized: 3567 snapshots: 'skipped').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:02:37:776NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:02:37:834None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:02:37:930None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:02:38:536NoneAI Synchronization took 22.4685ms at frame 1365 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:02:38:815NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

13:02:40:410NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:02:40:790None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:02:40:871NoneAI Synchronization took 28.3679ms at frame 1392 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:02:41:584NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:02:41:984None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:02:42:501None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:02:42:793NoneThe AI decision process took 1.9 seconds to be executed (0.3 seconds of AI processing and 1.6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()

13:02:43:232NoneAI Synchronization took 28.2537ms at frame 1439 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:02:43:546NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:02:43:717None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:02:44:029None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:02:44:169NoneAI Synchronization took 23.1972ms at frame 1463 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:02:44:348NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:02:44:423None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:02:44:628None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:02:44:712NoneAI Synchronization took 30.7429ms at frame 1487 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:02:44:860NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:02:44:903None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:02:45:055None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:02:45:199NoneAI Synchronization took 28.2339ms at frame 1507 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:02:45:304NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:02:45:349None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:02:45:490None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:02:45:605NoneAI Synchronization took 22.6159ms at frame 1522 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:02:45:713NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:02:45:759None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:02:45:871None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:02:45:954NoneAI Synchronization took 27.9692ms at frame 1533 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:02:46:055NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:02:46:097None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:02:46:202None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:02:46:237NoneAI Synchronization took 21.7246ms at frame 1542 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:02:46:326NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:02:46:369None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:02:46:460None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:02:46:584NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:02:46:624None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:02:46:719None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:02:46:787NoneAI Synchronization took 32.631ms at frame 1553 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:02:46:882NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:02:46:947None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:02:47:052None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:02:47:182NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:02:47:232None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:02:47:336None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:02:47:427NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:02:47:480None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:02:47:579None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:02:47:687NoneAI Synchronization took 32.6281ms at frame 1574 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:02:47:882NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:02:47:924None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:02:48:029None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:02:48:141NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:02:48:181None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:02:48:277None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:02:48:362NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:02:48:407None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:02:48:510None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:02:48:628NoneAI Synchronization took 25.1725ms at frame 1584 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:02:48:681NoneAI Synchronization took 21.2041ms at frame 1587 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:02:48:796NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:02:48:835None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:02:48:946None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:02:49:245NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:02:49:284None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:02:49:378None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:02:49:692NoneAI Synchronization took 20.4993ms at frame 1593 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:02:49:869NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:02:49:915None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:02:50:004None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:02:51:870NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:02:51:910None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:02:52:012None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:02:53:880NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:02:53:917None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:02:54:016None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:03:04:491NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:03:04:492NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:03:04:492NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:03:04:493NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:03:04:493NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:03:04:493NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:03:04:493NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:03:04:493NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:03:04:494NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:03:04:494NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:03:04:560NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

13:03:04:563NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:03:04:602None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:03:04:709None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:03:06:563NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:03:06:610None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:03:06:713None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:03:36:290NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:03:36:291NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:03:36:291NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:03:36:292NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:03:36:292NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:03:36:292NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:03:36:292NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:03:36:292NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:03:36:293NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:03:36:293NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:03:36:344NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:03:36:380None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:03:36:482None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:03:38:337NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:03:38:379None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:03:38:480None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:03:47:101NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:03:47:142None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:03:47:242None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:03:49:111NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:03:49:147None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:03:49:246None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:03:51:104NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:03:51:149None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:03:51:249None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:03:56:696NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:03:56:735None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:03:56:838None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:04:00:396NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:04:00:435None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:04:00:538None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:04:00:659NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:04:00:701None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:04:00:808None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:04:00:928NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:04:00:972None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:04:01:073None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:04:01:752NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:04:01:804None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:04:01:901None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:04:02:810NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:04:02:849None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:04:02:957None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:04:03:044NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:04:03:082None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:04:03:183None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:04:03:868NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:04:03:910None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:04:04:007None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:04:06:140NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:04:06:179None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:04:06:280None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:04:07:848NoneAI Synchronization took 20.4538ms at frame 1648 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:04:07:990NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

13:04:09:769NoneCan't find entity 13449 of ongoing task. Cancel the task.

Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)

13:04:09:877None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:04:09:973NoneAI Synchronization took 21.0249ms at frame 1683 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:04:11:065None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:04:11:395None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:04:11:496NoneThe AI decision process took 1.5 seconds to be executed (0.3 seconds of AI processing and 1.3 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()

13:04:11:997NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

13:04:12:054NoneAI Synchronization took 20.5054ms at frame 1728 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:04:12:343None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:04:12:639None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:04:12:719NoneAI Synchronization took 31.606ms at frame 1756 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:04:13:368None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:04:13:480None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:04:13:576NoneAI Synchronization took 29.7256ms at frame 1776 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:04:13:876None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:04:14:024None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:04:14:336None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:04:14:443None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:04:14:536NoneAI Synchronization took 28.6105ms at frame 1814 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:04:14:699None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:04:14:845None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:04:14:971NoneAI Synchronization took 26.5018ms at frame 1834 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:04:15:156None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:04:15:296None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:04:15:366NoneAI Synchronization took 24.7852ms at frame 1848 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:04:15:484None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:04:15:612None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:04:15:757None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:04:15:903None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:04:16:072None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:04:16:218None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:04:16:258NoneAI Synchronization took 31.7091ms at frame 1863 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:04:16:361None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:04:16:508None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:04:16:549NoneAI Synchronization took 32.1287ms at frame 1867 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:04:16:665None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:04:16:805None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:04:17:364None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:04:17:500None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:04:19:374None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:04:19:498None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:04:29:842UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:04:29:843UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:04:29:843UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:04:29:843UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:04:29:843UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:04:29:880None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:04:30:002None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:04:31:244UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:04:31:244UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:04:31:244UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:04:31:245UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:04:31:245UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:04:31:340UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:04:31:340UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:04:31:340UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:04:31:340UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:04:31:341UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:04:31:877None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:04:32:002None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:04:32:274UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:04:32:275UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:04:32:275UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:04:32:275UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:04:32:275UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:04:33:850None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:04:33:971None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:04:41:816None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:04:41:936None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:04:48:331None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:04:48:458None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:04:50:317None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:04:50:439None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:04:51:046NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

13:05:37:828NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:05:37:828NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:05:37:828NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:05:37:828NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:05:37:828NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:05:37:829NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:05:37:829NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:05:37:829NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:05:37:830NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:05:37:830NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:05:47:674None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:05:47:798None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:05:49:665None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:05:49:789None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:05:57:974None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:05:58:109None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:05:59:981None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:06:00:144None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:06:06:376UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:06:06:377UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:06:06:378None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:06:06:526None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:06:08:383None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:06:08:514None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:06:08:924NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

13:07:27:103None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:07:27:232None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:07:29:100None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:07:29:286None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:07:31:090None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:07:31:205None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:07:33:769NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:07:35:389None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:07:35:505None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:07:37:394None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:07:37:518None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:07:38:632NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:07:39:404None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:07:39:520None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:07:39:888NoneAI Synchronization took 25.7517ms at frame 1919 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:07:41:403None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:07:41:523None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:07:43:195NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:07:47:435NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:07:51:294NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:07:55:094NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:07:56:676None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:07:56:803None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:07:58:672None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:07:58:795None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:07:58:966NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:08:03:229NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:08:07:430NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:08:09:153NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

13:08:11:394NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:08:14:727NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 1000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:08:18:741None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:08:18:862None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:08:18:959NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 1100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:08:20:755None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:08:20:890None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:08:22:792NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 1200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:08:26:126NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 1300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:08:29:456NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 1400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:08:32:791NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 1500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:08:36:124NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 1600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:08:39:457NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 1700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:08:43:193NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 1800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:08:45:273NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:08:45:274NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:08:45:274NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:08:45:274NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:08:45:274NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:08:45:274NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:08:45:275NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:08:45:275NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:08:45:275NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:08:45:276NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:08:46:894NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 1900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:08:50:359NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 2000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:08:53:693NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 2100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:08:54:730Framework AI UI Steam[UI] Incorrect tooltip anchor: Anchor:NULL - Mode:Bottom_Center (/WindowsRoot/InGamePins/PinsWindow/RootsGroup/RootSample/CultureInfluenceStrengthPin|UITooltipDisk)

Amplitude.Serialization.Binary.BinarySerializer+Writer:Write(System.Reflection.MonoParameterInfo)
Amplitude.Serialization.Binary.BinarySerializer+Writer:Write(System.Reflection.MonoParameterInfo)
Amplitude.UI.Tooltips.UITooltipWindow:BindTooltip(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Tooltips.TooltipWindow+d__15:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Tooltips.UITooltipWindow:TooltipManager_TooltipUpdate(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Xml.XmlNodeChangedEventHandler:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UITooltipManager:OnTooltipHovered(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UITooltipResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager+Callback:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:Unmount()
Amplitude.Framework.Input.InputDevice_Unity:Update()

13:08:57:092NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 2200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:09:00:426NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 2300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:09:03:759NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 2400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:09:07:295NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 2500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:09:11:128NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 2600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:09:14:492NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 2700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:09:17:825NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 2800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:09:21:159NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 2900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:09:21:757None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:09:21:879None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:09:23:738None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:09:23:866None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:09:24:491NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 3000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:09:25:405NoneAI Synchronization took 31.4045ms at frame 1939 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:09:25:736None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:09:25:852None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:09:25:887NoneAI Synchronization took 20.9713ms at frame 1943 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:09:26:139NoneAI Synchronization took 29.0504ms at frame 1945 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:09:26:487NoneAI Synchronization took 20.0375ms at frame 1948 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:09:27:260NoneAI Synchronization took 24.5188ms at frame 1954 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:09:27:722None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:09:27:824NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 3100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:09:27:852None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:09:27:887NoneAI Synchronization took 20.2693ms at frame 1958 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:09:29:733None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:09:29:860None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:09:31:157NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 3200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:09:31:741None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:09:31:868None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:09:34:525NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 3300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:09:37:858NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 3400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:09:41:192NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 3500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:09:41:465None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:09:41:593None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:09:41:745None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:09:41:892None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:09:44:592NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 3600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:09:45:630None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:09:45:748None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:09:47:642None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:09:47:765None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:09:47:924NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 3700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:09:51:260NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 3800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:09:54:590NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 3900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:09:57:924NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 4000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:10:01:258NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 4100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:10:04:592NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 4200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:10:07:925NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 4300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:10:11:259NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 4400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:10:11:375None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:10:11:495None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:10:13:371None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:10:13:496None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:10:14:590NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 4500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:10:16:002NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

13:10:17:920NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 4600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:10:21:254NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 4700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:10:24:588NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 4800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:10:27:922NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 4900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:10:31:253NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 5000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:10:34:586NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 5100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:10:37:923NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 5200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:10:41:424NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 5300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:10:43:406None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:10:43:533None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:10:44:756NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 5400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:10:48:528NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 5500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:10:52:489NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 5600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:10:56:492NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 5700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:10:58:339None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:10:58:465None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:11:00:337None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:11:00:425NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 5800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:11:00:466None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:11:02:773None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:11:02:906None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:11:04:325NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 5900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:11:04:776None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:11:04:920None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:11:06:765None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:11:06:892None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:11:08:189NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 6000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:11:08:854None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:11:08:989None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:11:10:849None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:11:10:963None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:11:12:057NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 6100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:11:12:842None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:11:12:985None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:11:14:836None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:11:14:974None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:11:15:990NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 6200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:11:16:841None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:11:16:964None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:11:19:923NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 6300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:11:23:790NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 6400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:11:27:655NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 6500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:11:31:557NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 6600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:11:35:457NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 6700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:11:35:602None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:11:35:730None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:11:37:606None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:11:37:734None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:11:39:288NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 6800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:11:39:608None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:11:39:727None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:11:41:621None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:11:41:740None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:11:43:156NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 6900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:11:43:607None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:11:43:728None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:11:45:631None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:11:45:759None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:11:47:024NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 7000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:11:51:227NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 7100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:11:51:371None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:11:51:497None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:11:53:375None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:11:53:516None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:11:55:455NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 7200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:11:58:820None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:11:58:937None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:11:59:655NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 7300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:12:00:832None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:12:00:953None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:12:03:794None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:12:03:855NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 7400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:12:03:920None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:12:05:800None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:12:05:925None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:12:08:122NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 7500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:12:11:410None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:12:11:541None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:12:12:555NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 7600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:12:13:403None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:12:13:552None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:12:17:055NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 7700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:12:18:287None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:12:18:415None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:12:20:303None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:12:20:431None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:12:21:588NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 7800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:12:22:326None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:12:22:448None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:12:24:328None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:12:24:458None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:12:26:122NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 7900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:12:26:460None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:12:26:587None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:12:28:436None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:12:28:564None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:12:30:658NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 8000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:12:35:088NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 8100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:12:38:136None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:12:38:268None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:12:39:555NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 8200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:12:40:135None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:12:40:254None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:12:43:471None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:12:43:618None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:12:43:924NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 8300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:12:45:481None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:12:45:614None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:12:48:290NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 8400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:12:49:669None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:12:49:791None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:12:51:662None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:12:51:785None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:12:52:654NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 8500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:12:53:647None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:12:53:782None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:12:56:487NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 8600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:12:59:822NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 8700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:13:01:671None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:13:01:787None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:13:03:157NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 8800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:13:03:683None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:13:03:816None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:13:05:695None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:13:05:814None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:13:06:486NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 8900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:13:07:701None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:13:07:822None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:13:09:697None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:13:09:812None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:13:09:819NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 9000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:13:11:699None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:13:11:817None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:13:13:153NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 9100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:13:13:691None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:13:13:817None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:13:15:463NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

13:13:15:699None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:13:15:824None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:13:16:554NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 9200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:13:19:887NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 9300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:13:23:221NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 9400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:13:24:397None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:13:24:523None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:13:26:392None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:13:26:517None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:13:26:554NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 9500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:13:29:889NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 9600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:13:33:223NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 9700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:13:36:556NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 9800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:13:39:889NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 9900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:13:43:219NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 10000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:13:46:556NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 10100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:13:46:633None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:13:46:757None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:13:48:636None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:13:48:765None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:13:49:887NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 10200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:13:50:665None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:13:50:789None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:13:52:666None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:13:52:794None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:13:53:219NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 10300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:13:54:705None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:13:54:849None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:13:55:100NoneLipSyncData 'Inspirational_F_ProposeTreaty_ALT03' could not be found

Amplitude.Wwise.Interop.AkCallbackManager+EventCallback:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:13:56:656None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:13:56:789NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 10400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:13:56:797None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:14:00:123NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 10500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:14:03:455NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 10600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:14:06:788NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 10700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:14:10:122NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 10800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:14:13:454NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 10900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:14:15:194None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:14:15:329None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:14:16:822NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 11000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:14:17:222None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:14:17:348None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:14:20:223NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 11100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:14:21:855NoneAI Synchronization took 33.0592ms at frame 2149 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:14:21:992None[Deeds] DeedDefinition 'Deed_EraStar_Warmonger' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

13:14:21:992None[Deeds] DeedDefinition 'Deed_EraStar_Scientist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

13:14:21:992None[Deeds] DeedDefinition 'Deed_EraStar_Merchant' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

13:14:21:993None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

13:14:21:993None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

13:14:21:993None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

13:14:21:993None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

13:14:21:993None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

13:14:21:993None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

13:14:21:994None[Deeds] DeedDefinition 'Deed_EraStar_Cultural' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

13:14:21:994None[Deeds] DeedDefinition 'Deed_EraStar_Builder' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

13:14:22:004None[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:GetOrCreateEraStarThresholdParams(System.Reflection.MonoParameterInfo)

13:14:22:630NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

13:14:24:497NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 11200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:14:24:734NoneArmy 11439 does not exists anymore. Fail task.

Amplitude.AI.Brain:UpdateActuatorsTaskStatus()

13:14:25:099None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:14:25:221NoneAI Synchronization took 32.9381ms at frame 2185 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:14:26:629None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:14:27:379None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:14:27:416NoneThe AI decision process took 2.2 seconds to be executed (0.4 seconds of AI processing and 1.8 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()

13:14:27:564NoneAI Synchronization took 22.0644ms at frame 2221 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:14:28:071None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:14:28:407None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:14:28:540NoneAI Synchronization took 39.6526ms at frame 2248 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:14:28:961None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:14:29:010NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 11300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:14:29:056NoneCan't find entity 13167 of ongoing task. Cancel the task.

Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)

13:14:29:101None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:14:29:234NoneAI Synchronization took 30.4203ms at frame 2270 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:14:29:505None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:14:29:824None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:14:29:966NoneAI Synchronization took 28.3109ms at frame 2298 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:14:30:127None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:14:30:246None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:14:30:280NoneAI Synchronization took 23.5416ms at frame 2310 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:14:30:443None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:14:30:568None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:14:30:647NoneAI Synchronization took 31.5748ms at frame 2326 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:14:30:810None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:14:30:954None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:14:31:043NoneAI Synchronization took 21.7227ms at frame 2335 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:14:31:224None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:14:31:332None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:14:31:366NoneAI Synchronization took 25.9304ms at frame 2347 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:14:31:557None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:14:31:657None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:14:31:689NoneAI Synchronization took 22.5008ms at frame 2354 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:14:31:835None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:14:31:957None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:14:31:987NoneAI Synchronization took 22.241ms at frame 2357 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:14:32:142None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:14:32:259None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:14:32:307NoneAI Synchronization took 35.0531ms at frame 2362 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:14:32:465None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:14:32:588None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:14:32:618NoneAI Synchronization took 21.2923ms at frame 2369 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:14:32:776None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:14:32:894None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:14:33:254NoneAI Synchronization took 27.6577ms at frame 2371 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:14:33:452None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:14:33:565None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:14:33:593NoneAI Synchronization took 20.7074ms at frame 2378 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:14:33:788None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:14:33:913None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:14:33:922NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 11400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:14:34:037NoneAI Synchronization took 28.4306ms at frame 2381 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:14:34:263None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:14:34:394None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:14:34:576None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:14:34:696None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:14:35:083None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:14:35:193None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:14:35:225NoneAI Synchronization took 23.6797ms at frame 2391 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:14:35:401None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:14:35:525None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:14:37:380None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:14:37:514None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:14:37:519NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 11500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:14:40:850NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 11600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:14:44:183NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 11700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:14:47:518NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 11800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:14:50:852NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 11900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:14:54:452NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 12000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:14:56:339None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:14:56:463None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:14:58:118NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 12100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:14:58:349None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:14:58:482None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:14:58:763UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:14:58:764UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:15:00:341None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:15:00:479None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:15:01:484NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 12200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:15:01:997UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:15:01:998UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:15:02:348None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:15:02:481None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:15:04:819NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 12300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:15:05:511UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:15:05:512UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:15:05:595UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:15:05:596UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:15:05:607None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:15:05:739None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:15:07:615None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:15:07:743None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:15:08:150NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 12400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:15:08:494UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:15:08:494UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:15:09:643None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:15:09:763None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:15:11:514NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 12500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:15:15:421NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 12600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:15:18:919NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 12700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:15:22:252NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 12800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:15:25:584NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 12900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:15:28:918NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 13000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:15:30:347None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:15:30:470None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:15:32:251NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 13100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:15:32:361None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:15:32:481None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:15:35:586NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 13200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:15:37:796UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:15:37:797UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:15:37:797UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:15:37:797UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:15:37:798UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:15:37:875None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:15:37:989None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:15:38:918NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 13300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:15:42:252NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 13400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:15:44:228UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:15:44:230UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:15:44:230UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:15:44:230UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:15:44:230UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:15:44:275None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:15:44:333UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:15:44:333UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:15:44:333UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:15:44:334UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:15:44:334UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:15:44:394None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:15:45:228UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:15:45:229UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:15:45:229UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:15:45:230UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:15:45:230UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:15:45:617NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 13500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:15:46:267None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:15:46:401None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:15:49:656NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 13600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:15:53:117NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 13700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:15:56:449NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 13800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:15:59:783NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 13900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:16:03:116NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 14000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:16:06:482NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 14100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:16:09:823NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 14200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:16:13:318NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 14300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:16:16:818NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 14400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:16:20:252NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 14500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:16:23:584NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 14600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:16:25:300NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

13:16:26:918NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 14700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:16:30:251NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 14800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:16:33:654NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 14900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:16:37:019NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 15000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:16:39:345None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:16:39:475None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:16:40:418NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 15100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:16:41:362None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:16:41:470None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:16:43:451None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:16:43:580None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:16:43:752NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 15200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:16:45:432None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:16:45:551None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:16:47:086NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 15300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:16:47:458None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:16:47:589None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:16:50:486NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 15400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:16:53:117None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:16:53:249None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:16:53:828NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 15500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:16:55:130None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:16:55:259None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:16:57:080None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:16:57:159NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 15600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:16:57:212None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:16:59:094None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:16:59:227None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:17:00:485NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 15700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:17:01:128None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:17:01:259None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:17:03:821NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 15800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:17:06:552None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:17:06:680None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:17:07:150NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 15900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:17:08:557None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:17:08:681None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:17:10:483NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 16000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:17:10:561None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:17:10:678None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:17:12:561None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:17:12:675None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:17:13:820NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 16100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:17:16:833None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:17:16:958None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:17:17:150NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 16200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:17:20:482NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 16300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:17:21:898None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:17:22:015None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:17:23:857NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 11/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 16400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:17:23:913None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:17:24:037None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:17:25:905None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:17:26:023None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:17:27:415NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 10/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 16500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:17:27:916None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:17:28:045None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:17:29:154NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 10/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:17:29:911None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:17:30:023None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:17:30:848NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 10/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 16600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:17:32:311None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:17:32:441None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:17:32:515NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 10/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:17:34:183NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 10/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 16700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:17:34:324None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:17:34:466None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:17:35:915NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 10/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:17:37:582NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 10/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 16800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:17:39:249NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 10/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:17:40:258NoneAI Synchronization took 35.5747ms at frame 2508 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:17:40:619NoneAI Synchronization took 20.9518ms at frame 2513 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:17:40:779NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

13:17:41:050NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 10/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 16900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:17:42:150NoneCan't find entity 13890 of ongoing task. Cancel the task.

Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)

13:17:42:150NoneCan't find entity 13886 of ongoing task. Cancel the task.

Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)

13:17:42:632None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:17:42:721NoneAI Synchronization took 24.7299ms at frame 2545 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:17:42:926NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 10/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:17:43:946NoneEmpire 1 AI run took 1.1 seconds to be executed (0.0 seconds of AI processing and 1.0 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()

13:17:44:925NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 10/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 17000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:17:45:824NoneEmpire 4 AI run took 1.9 seconds to be executed (-1.0 seconds of AI processing and 1.8 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()

13:17:45:832None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:17:46:828NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 10/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:17:47:079None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:17:47:179NoneThe AI decision process took 4.5 seconds to be executed (0.3 seconds of AI processing and 4.2 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()

13:17:47:280NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

13:17:47:396NoneAI Synchronization took 25.3363ms at frame 2580 (entities created: 0 deleted: 0 synchronized: 13 last entity synchronized: 2438 snapshots: 'skipped').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:17:47:612NoneAI Synchronization took 28.8488ms at frame 2586 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:17:48:412None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:17:48:782NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 10/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 17100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:17:48:956None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:17:48:958NoneThe AI decision process took 1.3 seconds to be executed (0.1 seconds of AI processing and 1.2 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()

13:17:49:087NoneAI Synchronization took 34.6778ms at frame 2610 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:17:49:090NoneAdd EmpireMet relation log when missing for backward compatibility.

Amplitude.AI.Brain:GetAnalysisData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:17:49:367NoneAdd EmpireMet relation log when missing for backward compatibility.

Amplitude.AI.Brain:GetAnalysisData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:17:49:918NoneAdd EmpireMet relation log when missing for backward compatibility.

Amplitude.AI.Brain:GetAnalysisData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:17:49:919NoneAdd EmpireMet relation log when missing for backward compatibility.

Amplitude.AI.Brain:GetAnalysisData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:17:50:382NoneAdd EmpireMet relation log when missing for backward compatibility.

Amplitude.AI.Brain:GetAnalysisData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:17:50:383NoneAdd EmpireMet relation log when missing for backward compatibility.

Amplitude.AI.Brain:GetAnalysisData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:17:50:391None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:17:50:604None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:17:50:738NoneThe AI decision process took 1.7 seconds to be executed (0.2 seconds of AI processing and 1.5 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()

13:17:50:817NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 10/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:17:51:323NoneAI Synchronization took 24.1854ms at frame 2643 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:17:51:711None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:17:51:907None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:17:51:987NoneAI Synchronization took 26.5189ms at frame 2659 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:17:52:295None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:17:52:422None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:17:52:518NoneAI Synchronization took 37.7478ms at frame 2668 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:17:52:524NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 10/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 17200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:17:52:797None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:17:52:969None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:17:53:312None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:17:53:495None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:17:53:581NoneAI Synchronization took 35.0012ms at frame 2681 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:17:53:867None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:17:54:010None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:17:54:185NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 10/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:17:54:273NoneAI Synchronization took 27.2877ms at frame 2687 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:17:54:496None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:17:54:627None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:17:54:890None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:17:55:011None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:17:55:182NoneAI Synchronization took 32.054ms at frame 2693 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:17:55:486None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:17:55:610None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:17:55:847NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 10/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 17300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:17:56:205NoneAI Synchronization took 35.3452ms at frame 2696 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:17:56:427None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:17:56:544None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:17:57:193NoneAI Synchronization took 33.5977ms at frame 2699 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:17:57:421None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:17:57:516NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 10/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:17:57:534None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:17:59:182NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 10/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 17400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:17:59:417None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:17:59:528None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:18:00:848NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 10/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:18:02:514NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 10/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 17500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:18:04:180NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 10/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 1000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:18:05:848NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 10/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 17600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:18:07:515NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 10/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 1100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:18:09:182NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 10/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 17700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:18:10:985NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 10/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 1200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:18:12:724NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 10/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 17800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:18:14:474NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 10/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 1300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:18:16:284NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 10/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 17900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:18:18:116NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 10/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 1400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:18:20:047NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 10/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 18000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:18:21:782NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 10/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 1500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:18:23:447NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 10/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 18100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:18:25:115NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 10/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 1600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:18:26:780NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 10/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 18200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:18:27:396UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:18:27:397UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:18:27:505UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:18:27:505UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:18:27:635None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:18:27:768None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:18:28:192UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:18:28:193UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:18:28:193UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:18:28:193UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:18:28:193UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:18:28:447NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 10/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 1700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:18:29:704None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:18:29:842None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:18:30:148NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 10/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 18300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:18:31:028UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:18:31:029UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:18:31:029UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:18:31:029UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:18:31:029UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:18:31:091UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:18:31:092UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:18:31:092UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:18:31:092UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:18:31:092UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:18:31:669None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:18:31:799None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:18:31:815NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 10/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 1800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:18:32:091UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:18:32:092UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:18:32:092UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:18:32:092UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:18:32:092UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:18:33:483NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 10/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 18400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:18:33:662None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:18:33:790None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:18:35:185NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 10/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 1900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:18:36:849NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 10/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 18500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:18:38:515NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 10/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 2000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:18:40:186NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 10/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 18600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:18:41:849NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 10/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 2100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:18:43:514NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 10/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 18700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:18:45:183NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 10/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 2200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:18:46:848NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 10/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 18800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:18:48:515NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 10/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 2300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:18:49:794None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:18:49:917None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:18:50:256NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 10/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 18900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:18:51:914NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 10/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 2400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:18:52:191None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:18:52:323None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:18:53:617NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 10/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 19000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:18:55:281NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 10/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 2500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:18:56:947NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 10/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 19100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:18:58:613NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 10/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 2600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:18:59:509None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:18:59:646None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:19:00:315NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 10/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 19200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:19:02:228NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 10/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 2700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:19:02:313None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:19:02:441None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:19:03:948NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 10/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 19300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:19:04:053None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:19:04:186None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:19:04:874NoneAI Synchronization took 27.4742ms at frame 2734 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:19:05:680NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 10/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 2800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:19:06:131None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:19:06:247None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:19:07:347NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 10/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 19400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:19:08:192None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:19:08:312None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:19:09:019NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 2900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:19:10:207None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:19:10:344None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:19:10:717NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 10/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 19500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:19:12:380NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 3000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:19:12:789None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:19:12:922None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:19:14:051NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 10/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 19600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:19:14:812None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:19:14:953None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:19:15:713NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 3100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:19:16:739None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:19:16:861None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:19:17:379NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 19700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:19:18:836None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:19:18:955None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:19:19:049NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 3200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:19:20:748NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 19800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:19:20:772None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:19:20:890None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:19:22:413NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 3300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:19:24:113NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 19900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:19:25:780NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 3400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:19:26:366None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:19:26:490None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:19:27:450NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 20000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:19:28:433None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:19:28:548None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:19:29:114NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 3500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:19:30:400None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:19:30:522None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:19:30:779NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 20100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:19:32:209NoneAI Synchronization took 20.0827ms at frame 2805 (entities created: 0 deleted: 0 synchronized: 10 last entity synchronized: 6299 snapshots: 'skipped').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:19:32:299NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

13:19:32:523None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:19:32:644NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 3600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:19:32:663None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:19:34:438None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:19:34:570NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 20200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:19:34:579None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:19:36:516NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 3700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:19:38:515NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 20300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:19:40:484NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 3800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:19:42:485NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 20400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:19:44:449NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 3900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:19:46:416NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 20500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:19:48:316NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 4000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:19:50:224NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 20600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:19:52:149NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 4100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:19:54:018NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 20700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:19:55:915NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 4200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:19:57:816NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 20800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:19:59:684NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 4300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:20:01:635NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 20900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:20:03:562NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 4400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:20:04:846None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:20:04:973None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:20:05:683NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 21000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:20:07:717NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 4500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:20:09:720NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 21100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:20:11:682NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 4600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:20:13:716NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 21200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:20:15:730NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 4700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:20:17:455NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 21300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:20:18:631None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:20:18:774None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:20:19:414NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 4800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:20:21:384NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 21400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:20:23:250NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 4900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:20:25:148NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 21500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:20:26:096NoneLipSyncData 'Passionate_F_SendInitialInterventionDemandNegative_ALT03' could not be found

Amplitude.Wwise.Interop.AkCallbackManager+EventCallback:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:20:26:189None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:20:26:405None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:20:26:676None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:20:26:810None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:20:27:149NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 5000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:20:29:049NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 21600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:20:30:981NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 5100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:20:32:233None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:20:32:410None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:20:32:915NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 21700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:20:34:229None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:20:34:345None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:20:34:848NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 5200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:20:36:026NoneLipSyncData 'Inspirational_M_Rage_ALT05' could not be found

Amplitude.Wwise.Interop.AkCallbackManager+EventCallback:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:20:36:506None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:20:36:644None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:20:36:749NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 21800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:20:38:683NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 5300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:20:40:582NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 21900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:20:41:550None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:20:41:680None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:20:42:482NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 5400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:20:43:613None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:20:43:759None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:20:44:417NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 22000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:20:45:863NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

13:20:46:244NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 5500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:20:47:912NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 22100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:20:49:605NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 5600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:20:51:243NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 22200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:20:52:911NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 5700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:20:54:576NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 22300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:20:56:411NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 5800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:20:58:079NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 22400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:20:59:745NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 5900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:21:01:445NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 22500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:21:03:112NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 6000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:21:04:778NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 22600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:21:06:444NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 6100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:21:08:110NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 22700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:21:09:783NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 6200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:21:11:445NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 22800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:21:13:112NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 6300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:21:14:777NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 22900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:21:16:444NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 6400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:21:16:457None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:21:16:574None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:21:18:111NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 23000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:21:19:094None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:21:19:218None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:21:19:788NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 6500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:21:21:477NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 23100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:21:23:145NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 6600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:21:24:825None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:21:24:845NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 23200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:21:24:952None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:21:26:512NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 6700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:21:26:815None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:21:26:934None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:21:28:213NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 23300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:21:29:901NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 6800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:21:31:577NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 23400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:21:32:904None[Empire 6] Exploration behavior of army 2410 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:21:33:038None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:21:33:244NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 6900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:21:34:945NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 23500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:21:35:667NoneAI Synchronization took 22.3966ms at frame 2867 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:21:36:035NoneAI Synchronization took 21.1132ms at frame 2872 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:21:36:683NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:21:36:824NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

13:21:37:511NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 7000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:21:38:254NoneCan't find entity 13923 of ongoing task. Cancel the task.

Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)

13:21:39:225NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 23600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:21:39:880NoneBegin ProcessMergeCityCostsRequest unknown settlement Guid 13736

Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:21:40:448NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:21:40:953None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:21:40:954NoneThe AI decision process took 2.8 seconds to be executed (0.2 seconds of AI processing and 2.6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()

13:21:41:190NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 7100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:21:42:394NoneAI Synchronization took 38.7629ms at frame 2915 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:21:43:151NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 23700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:21:44:141NoneEmpire 1 AI run took 1.1 seconds to be executed (-0.4 seconds of AI processing and 1.0 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()

13:21:44:199NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:21:45:046NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 7200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:21:45:385NoneEmpire 4 AI run took 1.2 seconds to be executed (-1.5 seconds of AI processing and 1.2 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()

13:21:46:482NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

13:21:46:814NoneEmpire 7 AI run took 1.0 seconds to be executed (-3.1 seconds of AI processing and 1.0 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()

13:21:47:096NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 23800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:21:47:220None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:21:47:252NoneThe AI decision process took 4.9 seconds to be executed (0.3 seconds of AI processing and 4.5 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()

13:21:48:497NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:21:49:384NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 7300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:21:50:084None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:21:50:149NoneThe AI decision process took 2.1 seconds to be executed (0.2 seconds of AI processing and 1.9 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()

13:21:50:273NoneAI Synchronization took 43.6296ms at frame 3005 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:21:51:451NoneCan't find entity 11235 of ongoing task. Cancel the task.

Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)

13:21:51:786None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:21:51:787NoneThe AI decision process took 1.5 seconds to be executed (0.1 seconds of AI processing and 1.4 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()

13:21:51:855NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 23900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:21:51:874NoneAI Synchronization took 25.3528ms at frame 3030 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:21:52:645NoneCan't find entity 13120 of ongoing task. Cancel the task.

Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)

13:21:52:898None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:21:52:901NoneThe AI decision process took 1.0 seconds to be executed (0.2 seconds of AI processing and 0.9 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()

13:21:52:970NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:21:53:017NoneAI Synchronization took 32.1928ms at frame 3053 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:21:53:489None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:21:53:575NoneAI Synchronization took 33.7744ms at frame 3072 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:21:53:747NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 7400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:21:53:881None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:21:54:230NoneCan't find entity 13170 of ongoing task. Cancel the task.

Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)

13:21:54:309None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:21:54:408NoneAI Synchronization took 33.4451ms at frame 3089 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:21:54:683None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:21:54:868NoneAI Synchronization took 29.5155ms at frame 3092 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:21:55:154None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:21:55:460None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:21:55:644NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 24000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:21:55:908NoneAI Synchronization took 37.0105ms at frame 3098 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:21:56:193None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:21:56:711NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:21:57:544NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 7500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:21:58:183None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:21:59:212NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 24100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:22:00:352NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:22:01:110NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 7600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:22:02:944NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 24200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:22:03:451None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:22:04:145NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:22:04:942NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 7700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:22:07:109NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 24300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:22:08:064None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:22:08:244NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:22:08:909NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 7800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:22:10:582NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 24400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:22:11:576NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:22:12:244NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 7900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:22:13:047None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:22:13:908NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 24500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:22:14:974NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 1000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:22:15:057None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:22:15:611NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 8000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:22:17:277NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 24600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:22:18:277NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 1100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:22:18:943NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 8100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:22:20:609NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 24700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:22:21:608NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 1200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:22:22:276NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 8200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:22:23:942NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 24800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:22:24:942NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 1300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:22:25:119NoneAI Synchronization took 32.6992ms at frame 3110 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:22:25:449None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:22:25:523NoneAI Synchronization took 30.674ms at frame 3113 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:22:25:612NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 8300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:22:26:584NoneAI Synchronization took 25.3895ms at frame 3122 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:22:26:893NoneAI Synchronization took 26.0293ms at frame 3123 (entities created: 0 deleted: 0 synchronized: 49 last entity synchronized: 3470 snapshots: 'skipped').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:22:26:944NoneAI Synchronization took 23.5311ms at frame 3125 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:22:27:274NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 24900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:22:27:436None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:22:27:518NoneAI Synchronization took 30.0065ms at frame 3128 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:22:28:205NoneAI Synchronization took 26.4835ms at frame 3134 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:22:28:279NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 1400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:22:28:588NoneAI Synchronization took 23.1428ms at frame 3137 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:22:28:942NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 8400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:22:29:392None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:22:29:472NoneAI Synchronization took 27.1875ms at frame 3143 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:22:29:795NoneAI Synchronization took 22.6711ms at frame 3146 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:22:30:240NoneAI Synchronization took 27.2567ms at frame 3149 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:22:30:579NoneAI Synchronization took 31.1301ms at frame 3152 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:22:30:658NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 25000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:22:30:890NoneAI Synchronization took 31.3005ms at frame 3155 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:22:31:398None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:22:31:457NoneAI Synchronization took 24.9388ms at frame 3158 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:22:31:641NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 1500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:22:32:310NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 8500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:22:33:393None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:22:33:975NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 25100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:22:34:976NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 1600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:22:35:641NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 8600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:22:37:375NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 25200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:22:38:510NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 1700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:22:39:243NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 8700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:22:40:977NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 25300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:22:41:975NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 1800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:22:42:641NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 8800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:22:44:308NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 25400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:22:45:034NoneAI Synchronization took 21.4709ms at frame 3162 (entities created: 0 deleted: 0 synchronized: 31 last entity synchronized: 9172 snapshots: 'skipped').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:22:45:320None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:22:45:375NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 1900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:22:46:042NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 8900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:22:47:709NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 25500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:22:48:707NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 2000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:22:49:375NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 9000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:22:51:041NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 25600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:22:52:042NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 2100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:22:52:708NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 9100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:22:54:375NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 25700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:22:55:374NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 2200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:22:56:040NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 9200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:22:57:707NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 25800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:22:58:708NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 2300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:22:59:376NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 9300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:23:01:107NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 25900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:23:02:108NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 2400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:23:02:774NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 9400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:23:04:441NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 26000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:23:05:440NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 2500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:23:06:106NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 9500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:23:07:774NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 26100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:23:08:774NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 2600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:23:09:440NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 9600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:23:11:108NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 26200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:23:12:110NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 2700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:23:12:773NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 9700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:23:14:440NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 26300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:23:15:441NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 2800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:23:16:107NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 9800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:23:17:773NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 26400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:23:18:774NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 2900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:23:19:440NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 9900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:23:21:107NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 26500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:23:22:108NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 3000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:23:22:773NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 10000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:23:24:441NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 26600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:23:25:441NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 3100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:23:26:107NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 10100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:23:27:774NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 26700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:23:28:775NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 3200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:23:29:440NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 10200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:23:31:108NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 26800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:23:32:107NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 3300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:23:32:773NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 10300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:23:34:440NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 26900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:23:35:440NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 3400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:23:36:107NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 10400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:23:37:773NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 27000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:23:38:773NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 3500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:23:39:440NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 10500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:23:41:106NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 27100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:23:42:107NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 3600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:23:42:772NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 10600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:23:44:440NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 27200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:23:45:439NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 3700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:23:46:106NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 10700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:23:47:774NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 27300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:23:48:773NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 3800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:23:49:440NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 10800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:23:51:106NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 27400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:23:52:107NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 3900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:23:52:773NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 10900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:23:54:439NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 27500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:23:55:439NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 4000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:23:56:105NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 11000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:23:57:772NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 27600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:23:58:773NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 4100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:23:59:440NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 11100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:24:01:140NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 27700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:24:02:140NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 4200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:24:02:805NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 11200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:24:04:473NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 27800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:24:05:474NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 4300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:24:06:139NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 11300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:24:07:806NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 27900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:24:08:805NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 4400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:24:09:473NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 11400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:24:11:139NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 28000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:24:12:138NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 4500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:24:12:807NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 11500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:24:14:472NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 28100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:24:15:472NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 4600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:24:16:139NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 11600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:24:17:805NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 28200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:24:18:806NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 4700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:24:19:473NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 11700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:24:21:139NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 28300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:24:22:139NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 4800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:24:22:807NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 11800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:24:24:472NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 28400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:24:25:474NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 4900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:24:26:138NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 11900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:24:27:805NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 28500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:24:28:805NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 5000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:24:29:472NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 12000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:24:31:206NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 28600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:24:32:206NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 5100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:24:32:871NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 12100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:24:34:540NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 28700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:24:35:539NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 5200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:24:36:205NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 12200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:24:37:872NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 28800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:24:38:872NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 5300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:24:39:538NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 12300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:24:41:205NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 28900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:24:42:205NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 5400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:24:42:871NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 12400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:24:44:540NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 29000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:24:45:543NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 5500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:24:45:734None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:24:46:205NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 12500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:24:47:872NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 29100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:24:48:873NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 5600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:24:49:541NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 12600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:24:51:238NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 29200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:24:52:239NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 5700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:24:52:905NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 12700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:24:54:573NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 29300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:24:55:608NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 5800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:24:56:274NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 12800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:24:57:941NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 29400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:24:58:941NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 5900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:24:59:607NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 12900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:25:01:342NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 29500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:25:02:341NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 6000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:25:03:006NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 13000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:25:04:676NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 29600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:25:05:706NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 6100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:25:06:373NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 13100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:25:08:041NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 29700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:25:09:042NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 6200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:25:09:706NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 13200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:25:11:374NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 29800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:25:12:374NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 6300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:25:13:039NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 13300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:25:14:705NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 29900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:25:15:772NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 6400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:25:16:439NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 13400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:25:18:107NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 30000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:25:19:107NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 6500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:25:19:801NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 13500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:25:21:443NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 30100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:25:22:439NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 6600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:25:23:106NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 13600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:25:24:774NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 30200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:25:25:775NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 6700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:25:26:441NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 13700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:25:28:108NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 30300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:25:29:107NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 6800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:25:29:773NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 13800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:25:31:439NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 30400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:25:32:438NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 6900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:25:33:107NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 13900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:25:34:774NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 30500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:25:35:773NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 7000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:25:36:439NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 14000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:25:38:107NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 30600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:25:39:104NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 7100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:25:39:773NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 14100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:25:41:439NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 30700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:25:42:441NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 7200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:25:43:105NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 14200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:25:44:772NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 30800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:25:45:773NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 7300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:25:46:439NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 14300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:25:48:106NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 30900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:25:49:105NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 7400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:25:49:865NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 14400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:25:51:508NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 31000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:25:52:506NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 7500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:25:53:174NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 14500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:25:54:756None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:25:54:837NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 31100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:25:55:837NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 7600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:25:56:515NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 14600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:25:56:745None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:25:58:173NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 31200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:25:58:721None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:25:59:174NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 7700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:25:59:839NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 14700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:26:00:762None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:26:01:539NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 31300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:26:02:537NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 7800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:26:02:968None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:26:03:205NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 14800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:26:04:873NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 31400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:26:05:871NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 7900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:26:06:538NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 14900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:26:07:105None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:26:08:205NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 31500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:26:09:136None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:26:09:206NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 20/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 8000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:26:09:873NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 15000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:26:11:136None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:26:11:538NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 31600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:26:12:539NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 8100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:26:13:172None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:26:13:212NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 15100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:26:14:872NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 31700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:26:15:178None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:26:15:905NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 8200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:26:16:571NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 15200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:26:18:237NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 31800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:26:19:373NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 8300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:26:20:208NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 15300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:26:22:069NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 31900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:26:23:245NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 8400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:26:23:974NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 15400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:26:25:691NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 32000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:26:26:721NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 8500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:26:27:373NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 15500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:26:29:076NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 32100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:26:30:271None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:26:30:384NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 8600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:26:31:209NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 15600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:26:33:416NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 32200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:26:34:586NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 8700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:26:35:349NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 15700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:26:37:278NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 32300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:26:38:608NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 8800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:26:39:443NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 15800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:26:41:684NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 32400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:26:43:017NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 8900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:26:43:846NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 15900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:26:45:939NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 32500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:26:47:211NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 9000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:26:48:074NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 16000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:26:50:106NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 32600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:26:51:342NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 9100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:26:52:174NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 16100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:26:54:241NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 32700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:26:54:471NoneAI Synchronization took 37.9087ms at frame 3221 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:26:54:817None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:26:55:508NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 9200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:26:56:340NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 16200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:26:56:781None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:26:58:441NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 32800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:26:59:677NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 9300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:27:00:519NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 16300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:27:02:607NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 32900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:27:03:907NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 9400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:27:04:740NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 16400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:27:06:840NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 33000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:27:08:108NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 9500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:27:08:940NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 16500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:27:11:009NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 33100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:27:12:274NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 9600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:27:13:106NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 16600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:27:15:196NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 33200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:27:16:440NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 9700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:27:17:276NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 16700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:27:18:446None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:27:18:791None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:27:19:374NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 33300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:27:20:609NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 9800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:27:21:440NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 16800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:27:23:540NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 33400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:27:24:841NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 9900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:27:25:672NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 16900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:27:26:402NoneAI Synchronization took 24.2749ms at frame 3243 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:27:26:773None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:27:27:808NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 33500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:27:28:738None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:27:29:088NoneAI Synchronization took 23.1976ms at frame 3252 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:27:29:131NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 10000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:27:29:975NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 17000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:27:30:742None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:27:32:141NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 33600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:27:33:052NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

13:27:33:439NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 10100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:27:34:275NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 17100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:27:36:484NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 33700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:27:37:636NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 10200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:27:38:304NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 17200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:27:40:206NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 33800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:27:41:339NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 10300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:27:42:105NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 17300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:27:44:043NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 33900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:27:45:171NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 10400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:27:45:597None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:27:45:972NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 17400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:27:47:671None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:27:47:848NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 34000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:27:48:937NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 10500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:27:49:652None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:27:49:674NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 17500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:27:51:542NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 34100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:27:52:645NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 10600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:27:53:306NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 17600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:27:54:971NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 34200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:27:55:971NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 10700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:27:56:639NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 17700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:27:57:689None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:27:58:305NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 34300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:27:59:304NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 10800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:27:59:674None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:28:00:007NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 17800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:28:01:667None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:28:01:737NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 34400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:28:02:736NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 10900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:28:03:448NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 17900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:28:05:170NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 34500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:28:06:168NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 11000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:28:06:837NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 18000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:28:07:833None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:28:08:502NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 34600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:28:09:503NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 11100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:28:09:853None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:28:10:169NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 18100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:28:11:833None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:28:11:836NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 34700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:28:12:941NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 11200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:28:13:608NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 18200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:28:15:452NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 34800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:28:15:503None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:28:16:470NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 11300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:28:17:138NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 18300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:28:17:535None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:28:18:804NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 34900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:28:19:521None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:28:19:950NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 11400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:28:20:649NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 18400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:28:22:410NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 35000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:28:22:998None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:28:23:469NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 11500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:28:23:821NoneAI Synchronization took 262.1613ms at frame 3309 (entities created: 0 deleted: 0 synchronized: 6 last entity synchronized: 5286 snapshots: 'skipped').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:28:24:471NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 18500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:28:25:002None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:28:26:170NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 35100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:28:26:979None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:28:27:203NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 11600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:28:27:872NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 18600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:28:29:537NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 35200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:28:30:638NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 11700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:28:31:336NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 18700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:28:33:004NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 35300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:28:34:004NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 11800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:28:34:700NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 18800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:28:34:852None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:28:36:435NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 35400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:28:36:913None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:28:37:436NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 11900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:28:38:101NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 18900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:28:38:878None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:28:39:817NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 35500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:28:40:824NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 12000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:28:41:471NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 19000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:28:42:947None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:28:43:135NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 35600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:28:44:134NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 12100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:28:44:801NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 19100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:28:44:928None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:28:46:469NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 35700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:28:47:469NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 12200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:28:48:045None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:28:48:144NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 19200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:28:49:801NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 35800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:28:50:026None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:28:50:954NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 12300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:28:51:751NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 19300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:28:53:603NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 35900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:28:54:775NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 12400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:28:55:334NoneAI Synchronization took 20.6613ms at frame 3346 (entities created: 0 deleted: 0 synchronized: 30 last entity synchronized: 9172 snapshots: 'skipped').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:28:55:555NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 19400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:28:55:655None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:28:57:441NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 36000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:28:57:671None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:28:58:535NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 12500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:28:59:282NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 19500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:28:59:636None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:29:01:273NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 36100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:29:01:651None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:29:02:372NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 12600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:29:03:105NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 19600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:29:03:976None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:29:04:833NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 36200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:29:05:867NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 12700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:29:06:533NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 19700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:29:08:201NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 36300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:29:09:200NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 12800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:29:09:866NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 19800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:29:09:992None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:29:11:535NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 36400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:29:11:984None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:29:12:533NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 12900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:29:13:202NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 19900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:29:14:100None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:29:14:872NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 36500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:29:15:882NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 13000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:29:16:126None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:29:16:533NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 20000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:29:18:153None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:29:18:201NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 36600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:29:19:199NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 13100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:29:19:868NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 20100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:29:20:160None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:29:21:256None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:29:21:534NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 36700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:29:22:534NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 13200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:29:23:198NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 20200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:29:23:736None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:29:24:867NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 36800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:29:25:866NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 13300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:29:26:533NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 20300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:29:27:158None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:29:28:198NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 36900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:29:29:161None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:29:29:200NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 13400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:29:29:869NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 9/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 20400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:29:31:187None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:29:31:533NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 37000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:29:32:534NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 13500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:29:33:201NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 20500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:29:33:229None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:29:34:866NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 37100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:29:35:161None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:29:35:933NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 13600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:29:36:477NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

13:29:36:596NoneAI Synchronization took 22.5562ms at frame 3448 (entities created: 0 deleted: 0 synchronized: 19 last entity synchronized: 6648 snapshots: 'skipped').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:29:36:710NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 20600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:29:37:225None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:29:37:475NoneCurrent dialog's AudioEventHandle is null.

ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setOverlay:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:29:38:671NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 37200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:29:39:220None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:29:39:803NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 13700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:29:40:536NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 20700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:29:42:437NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 37300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:29:43:584NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 13800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:29:43:650None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:29:44:370NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 20800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:29:45:587None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:29:46:269NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 37400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:29:47:403NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 13900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:29:48:169NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 20900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:29:50:069NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 37500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:29:51:314NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 14000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:29:52:137NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 21000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:29:54:203NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 37600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:29:55:438NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 14100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:29:55:838None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:29:56:221None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:29:56:304NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 21100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:29:58:369NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 37700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:29:59:604NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 14200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:30:00:524NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 21200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:30:00:943NoneAI Synchronization took 40.3913ms at frame 3488 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:30:01:279None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:30:03:249None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:30:03:708NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 37800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:30:04:376NoneAI Synchronization took 26.9467ms at frame 3497 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:30:05:017NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 14300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:30:05:275None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:30:05:871NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 21300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:30:07:278None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:30:07:632None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:30:08:002NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 37900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:30:08:684NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

13:30:09:271NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 14400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:30:09:709None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:30:10:070NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 21400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:30:11:639None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:30:11:935NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 38000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:30:13:068NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 14500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:30:13:802NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 21500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:30:15:670NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 38100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:30:16:007NoneLipSyncData 'Passionate_F_AdditionalDemand_ALT04' could not be found

Amplitude.Wwise.Interop.AkCallbackManager+EventCallback:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:30:16:383None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:30:16:770NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 14600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:30:16:851None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:30:17:434NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 21600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:30:19:101NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 38200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:30:20:100NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 14700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:30:20:769NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 21700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:30:22:469NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 38300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:30:23:472NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 14800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:30:23:802None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:30:24:170NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 21800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:30:25:835NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 38400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:30:26:837NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 14900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:30:27:502NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 21900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:30:27:611NoneLipSyncData 'Inspirational_M_ProposeEmbargoDefusal_ALT03' could not be found

Amplitude.Wwise.Interop.AkCallbackManager+EventCallback:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:30:28:286None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:30:28:313NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

13:30:28:900None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:30:28:995NoneAI Synchronization took 43.9223ms at frame 3550 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:30:29:206NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 38500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:30:29:476NoneCan't find entity 7212 of ongoing task. Cancel the task.

Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)

13:30:29:700None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:30:29:778NoneAI Synchronization took 20.1389ms at frame 3559 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:30:30:293None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:30:30:471NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 15000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:30:30:733None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:30:31:068None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:30:31:235NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 22000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:30:32:901NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 38600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:30:33:913NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 15100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:30:34:570NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 22100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:30:36:235NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 38700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:30:37:234NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 15200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:30:37:903NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 22200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:30:39:601NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 38800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:30:40:601NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 15300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:30:41:269NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 22300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:30:41:897None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:30:42:936NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 38900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:30:44:030NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 15400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:30:44:698NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 22400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:30:46:363NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 39000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:30:47:364NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 15500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:30:48:032NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 22500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:30:49:697NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 39100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:30:50:730NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 15600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:30:51:398NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 22600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:30:53:064NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 39200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:30:54:065NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 15700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:30:54:732NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 22700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:30:56:398NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 39300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:30:57:400NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 15800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:30:58:066NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 22800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:30:59:735NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 39400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:30:59:914None[Localization] Unknown key '%Tutorial_IndependentPeople_02Instruction'

Amplitude.UI.Renderers.UILabel:LocalizeIfNecessary(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:31:00:734NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 15900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:31:01:436NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 22900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:31:01:485None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:31:03:099NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 39500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:31:04:098NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 16000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:31:04:764NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 23000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:31:06:241None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:31:06:732NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 39600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:31:07:731NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 16100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:31:08:279None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:31:08:398NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 23100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:31:10:065NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 39700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:31:10:174None[Deeds] DeedDefinition 'Deed_EraStar_Warmonger' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

13:31:10:174None[Deeds] DeedDefinition 'Deed_EraStar_Scientist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

13:31:10:174None[Deeds] DeedDefinition 'Deed_EraStar_Merchant' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

13:31:10:175None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

13:31:10:175None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

13:31:10:175None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

13:31:10:175None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

13:31:10:175None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

13:31:10:175None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

13:31:10:175None[Deeds] DeedDefinition 'Deed_EraStar_Cultural' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

13:31:10:176None[Deeds] DeedDefinition 'Deed_EraStar_Builder' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

13:31:10:177None[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:GetOrCreateEraStarThresholdParams(System.Reflection.MonoParameterInfo)

13:31:10:294NoneAI Synchronization took 20.8553ms at frame 3594 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:31:10:941None[Deeds] DeedDefinition 'Fame_CompetitiveDeed_NaturalWonderDiscovered' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.CompetitiveDeedsManager:TurnEnded_DeactivateCompetitiveDeedsIfWon(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:31:11:028NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

13:31:11:798NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 16200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:31:12:593NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 23200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:31:13:228NoneArmy 5750 does not exists anymore. Fail task.

Amplitude.AI.Brain:UpdateActuatorsTaskStatus()

13:31:13:338NoneCan't find entity 13348 of ongoing task. Cancel the task.

Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)

13:31:14:336NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 39800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:31:15:493NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 16300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:31:15:536NoneEmpire 7 AI run took 1.3 seconds to be executed (-1.8 seconds of AI processing and 1.2 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()

13:31:15:827None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:31:15:828NoneThe AI decision process took 3.6 seconds to be executed (0.2 seconds of AI processing and 3.4 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()

13:31:16:018NoneAI Synchronization took 29.5665ms at frame 3627 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:31:16:340NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 23300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:31:17:808NoneEmpire 1 AI run took 1.3 seconds to be executed (-0.3 seconds of AI processing and 1.2 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()

13:31:18:220NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 39900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:31:19:043NoneEmpire 4 AI run took 1.2 seconds to be executed (-1.5 seconds of AI processing and 1.2 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()

13:31:19:504NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 16400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:31:20:707NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

13:31:20:912None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:31:20:913NoneThe AI decision process took 4.9 seconds to be executed (0.3 seconds of AI processing and 4.6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()

13:31:20:998NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 23400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:31:21:181NoneAI Synchronization took 23.4829ms at frame 3673 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:31:22:314None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:31:22:314NoneThe AI decision process took 1.1 seconds to be executed (0.2 seconds of AI processing and 1.0 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()

13:31:22:717NoneAI Synchronization took 25.0504ms at frame 3712 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:31:23:765NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 40000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:31:24:108None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:31:24:109NoneThe AI decision process took 1.4 seconds to be executed (0.2 seconds of AI processing and 1.2 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()

13:31:24:215NoneAI Synchronization took 34.7866ms at frame 3737 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:31:24:672None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:31:24:761NoneAI Synchronization took 37.249ms at frame 3750 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:31:25:015NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 16500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:31:25:114None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:31:25:201NoneAI Synchronization took 25.7383ms at frame 3760 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:31:25:498None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:31:25:853None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:31:25:895NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 23500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:31:25:928NoneAI Synchronization took 27.2237ms at frame 3768 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:31:26:257None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:31:26:324NoneAI Synchronization took 22.0326ms at frame 3774 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:31:26:573None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:31:26:719NoneAI Synchronization took 21.6945ms at frame 3777 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:31:27:054None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:31:27:632NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 40100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:31:27:717NoneAI Synchronization took 33.416ms at frame 3780 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:31:28:038None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:31:28:663NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 16600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:31:28:739NoneAI Synchronization took 34.8975ms at frame 3783 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:31:29:051None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:31:29:329NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 23600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:31:30:997NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 40200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:31:31:033None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:31:31:998NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 16700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:31:32:661NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 23700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:31:34:327NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 40300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:31:35:328NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 16800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:31:35:995NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 23800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:31:37:662NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 40400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:31:38:662NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 16900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:31:39:329NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 23900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:31:41:001NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 40500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:31:41:995NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 17000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:31:42:662NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 24000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:31:44:329NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 40600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:31:45:328NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 17100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:31:45:995NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 24100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:31:47:661NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 40700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:31:48:661NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 17200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:31:49:328NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 24200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:31:50:995NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 40800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:31:51:996NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 17300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:31:52:660NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 24300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:31:54:328NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 40900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:31:55:327NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 17400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:31:56:020NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 24400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:31:57:662NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 41000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:31:58:662NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 17500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:31:59:330NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 24500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:32:00:997NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 41100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:32:01:997NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 17600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:32:02:664NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 24600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:32:04:331NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 41200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:32:05:331NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 17700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:32:05:998NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 24700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:32:07:797NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 41300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:32:08:796NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 17800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:32:09:464NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 24800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:32:11:176NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 41400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:32:12:170NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 17900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:32:12:528None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:32:12:864NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 24900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:32:14:567NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 41500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:32:15:565NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 18000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:32:16:263NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 25000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:32:17:929NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 41600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:32:18:932NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 18100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:32:19:596NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 25100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:32:21:297NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 41700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:32:22:298NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 18200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:32:22:968NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 25200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:32:24:730NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 41800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:32:25:733NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 18300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:32:26:396NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 25300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:32:28:073NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 41900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:32:29:063NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 18400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:32:29:732NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 25400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:32:31:433NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 42000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:32:32:431NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 18500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:32:33:096NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 25500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:32:34:796NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 42100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:32:35:798NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 18600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:32:36:466NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 25600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:32:38:197NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 42200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:32:39:197NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 18700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:32:39:897NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 25700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:32:41:599NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 42300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:32:42:600NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 18800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:32:43:363NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 25800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:32:45:330NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 42400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:32:46:563NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 18900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:32:47:364NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 25900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:32:49:297NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 42500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:32:50:498NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 19000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:32:51:302NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 26000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:32:53:264NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 42600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:32:54:434NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 19100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:32:55:297NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 26100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:32:56:572None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:32:57:464NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 42700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:32:58:697NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 19200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:32:59:563NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 26200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:33:00:538NoneNextFactionChoicePanel should not be shown if no Faction is available for next Era.

Amplitude.UI.UIAbstractShowable:InternalRequestShow()

13:33:01:498NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 42800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:33:02:528NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 19300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:33:03:396NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 26300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:33:05:155None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:33:05:573None[Localization] Unknown key '%BreakdownLineNoProperty'

Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:33:05:574None[Localization] Unknown key '%BreakdownLineNoProperty'

Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:33:05:574None[Localization] Unknown key '%BreakdownLineNoProperty'

Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:33:05:574None[Localization] Unknown key '%BreakdownLineNoProperty'

Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:33:05:671None[Localization] Unknown key '%BreakdownLineNoProperty'

Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:33:05:671None[Localization] Unknown key '%BreakdownLineNoProperty'

Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:33:05:671None[Localization] Unknown key '%BreakdownLineNoProperty'

Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:33:05:672None[Localization] Unknown key '%BreakdownLineNoProperty'

Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:33:05:705NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 42900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:33:06:165None[Localization] Unknown key '%BreakdownLineNoProperty'

Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:33:06:166None[Localization] Unknown key '%BreakdownLineNoProperty'

Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:33:06:166None[Localization] Unknown key '%BreakdownLineNoProperty'

Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:33:06:166None[Localization] Unknown key '%BreakdownLineNoProperty'

Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:33:06:229None[Localization] Unknown key '%BreakdownLineNoProperty'

Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:33:06:230None[Localization] Unknown key '%BreakdownLineNoProperty'

Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:33:06:230None[Localization] Unknown key '%BreakdownLineNoProperty'

Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:33:06:230None[Localization] Unknown key '%BreakdownLineNoProperty'

Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:33:06:697None[Localization] Unknown key '%BreakdownLineNoProperty'

Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:33:06:917NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 19400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:33:07:152None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:33:07:633NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 26400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:33:09:443NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 43000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:33:10:634NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 19500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:33:11:337NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 26500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:33:13:066NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 43100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:33:14:133NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 19600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:33:14:832NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 26600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:33:16:597NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 43200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:33:17:633NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 19700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:33:18:364NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 26700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:33:20:135NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 43300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:33:21:198NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 19800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:33:21:932NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 26800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:33:23:634NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 43400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:33:24:712NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 19900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:33:24:847None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:33:25:432NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 26900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:33:26:870None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:33:27:198NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 43500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:33:28:300NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 20000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:33:28:926None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:33:29:032NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 27000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:33:30:851None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:33:30:900NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 43600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:33:32:053NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 20100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:33:32:743NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 27100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:33:34:587NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 43700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:33:35:706NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 20200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:33:36:165None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:33:36:533NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 27200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:33:38:165None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:33:38:415NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 43800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:33:39:452NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 22/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 20300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:33:40:200NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 27300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:33:40:360None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:33:41:951NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 43900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:33:42:326None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:33:42:964NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 22/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 20400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:33:43:632NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 27400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:33:43:808UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:33:44:291None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:33:45:296NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 44000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:33:46:329NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 20500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:33:46:997NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 27500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:33:48:661NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 44100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:33:49:663NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 20600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:33:50:363NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 27600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:33:52:027NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 44200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:33:53:029NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 20700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:33:53:807NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 27700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:33:56:244NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 44300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:33:57:627NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 20800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:33:58:571NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 27800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:34:00:302NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 44400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:34:01:318NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 20900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:34:01:997NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 27900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:34:03:662NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 44500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:34:04:663NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 21000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:34:05:331NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 28000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:34:07:179NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 44600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:34:08:196NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 21100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:34:08:865NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 28100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:34:10:225None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:34:10:565NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 44700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:34:11:592NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 21200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:34:12:232NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 28200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:34:13:897NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 44800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:34:14:897NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 21300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:34:15:562NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 28300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:34:17:096None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:34:17:230NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 44900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:34:18:229NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 21400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:34:18:895NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 28400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:34:19:134None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:34:20:563NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 7/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 45000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:34:21:152None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:34:21:561NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 21500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:34:22:228NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 28500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:34:23:218None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:34:23:900NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 6/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 45100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:34:24:897NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 21600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:34:25:190None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:34:25:562NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 28600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:34:27:228NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 6/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 45200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:34:28:228NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 21700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:34:28:898NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 28700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:34:29:297None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:34:30:588NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 6/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 45300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:34:31:331None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:34:31:565NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 21800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:34:32:233NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 28800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:34:33:294None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:34:33:896NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 6/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 45400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:34:34:897NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 21900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:34:35:597NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 28900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:34:37:261NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 6/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 45500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:34:38:189None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:34:38:295NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 22000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:34:38:961NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 29000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:34:40:627NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 6/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 45600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:34:41:628NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 22100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:34:42:293NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 29100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:34:42:783UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:34:42:784UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:34:42:784UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:34:42:784UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:34:42:785UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:34:42:986None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:34:43:962NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 6/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 45700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:34:44:961NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 22200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:34:45:628NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 29200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:34:47:295NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 6/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 45800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:34:48:293NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 22300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:34:48:960NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 29300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:34:49:110UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:34:49:111UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:34:49:111UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:34:49:111UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:34:49:111UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:34:49:214UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:34:49:214UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:34:49:215UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:34:49:215UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:34:49:215UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:34:49:544UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:34:49:544UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:34:49:545UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:34:49:545UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:34:49:545UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:34:49:725None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:34:50:223UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:34:50:223UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:34:50:224UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:34:50:224UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:34:50:224UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:34:50:292UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:34:50:292UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:34:50:292UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:34:50:292UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:34:50:293UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:34:50:962NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 6/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 45900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:34:51:450None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:34:51:788UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:34:51:789UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:34:51:790UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:34:51:790UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:34:51:790UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:34:51:911UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:34:51:912UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:34:51:912UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:34:51:912UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:34:51:912UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:34:52:031NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 22400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:34:52:080None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:34:52:693NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 29400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:34:54:362NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 6/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 46000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:34:55:359NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 22500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:34:56:028NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 29500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:34:57:342UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:34:57:342UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:34:57:444UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:34:57:445UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:34:57:545UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:34:57:545UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:34:57:696NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 6/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 46100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:34:57:777None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:34:58:409UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:34:58:410UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:34:58:521UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:34:58:521UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:34:58:695NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 22600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:34:59:361NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 29600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:34:59:551UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:34:59:551UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:34:59:624UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:34:59:624UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:34:59:889None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:35:00:626UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:35:00:627UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:35:00:668UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:35:00:668UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'

Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems()
Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ArmyScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:35:01:160NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 6/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 46200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:35:01:864None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:35:02:194NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 22700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:35:02:861NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 29700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:35:03:882None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:35:04:528NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 6/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 46300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:35:05:526NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 22800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:35:06:192NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 29800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:35:07:487None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:35:07:861NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 6/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 46400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:35:08:860NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 22900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:35:09:525NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 29900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:35:11:193NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 6/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 46500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:35:12:192NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 23000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:35:12:859NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 30000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:35:14:525NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 6/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 46600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:35:15:527NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 23100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:35:16:227NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 30100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:35:17:892NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 6/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 46700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:35:18:892NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 23200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:35:19:558NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 30200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:35:21:261NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 6/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 46800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:35:21:414None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:35:22:259NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 23300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:35:22:926NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 30300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:35:24:593NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 6/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 46900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:35:25:593NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 23400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:35:26:259NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 30400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:35:27:414None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:35:27:926NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 6/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 47000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:35:28:279None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:35:28:926NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 23500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:35:29:592NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 30500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:35:30:381None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:35:31:264NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 6/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 47100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:35:32:295NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 23600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:35:32:962NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 30600 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:35:34:625NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 6/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 47200 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:35:34:949None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:35:35:631NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 23700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:35:36:326NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 30700 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:35:36:924None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:35:38:028NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 6/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 47300 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:35:39:027NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 23800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:35:39:692NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 30800 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:35:41:425NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 6/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 47400 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:35:41:442None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:35:42:424NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 23900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:35:42:937NoneAI Synchronization took 24.9607ms at frame 3979 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:35:43:102NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

13:35:43:232NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 30900 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:35:44:563NoneArmy 11447 does not exists anymore. Fail task.

Amplitude.AI.Brain:UpdateActuatorsTaskStatus()

13:35:45:415NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 6/Pawns Container of PresentationArmy #13749 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 47500 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:35:45:814NoneEmpire 1 AI run took 1.3 seconds to be executed (0.1 seconds of AI processing and 1.1 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()

13:35:46:660NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/Pawns Container of PresentationArmy #13996 of empire 0/PresentationPawn(Clone)/Unit_Era2_Common_Carracks_01(Clone)Era4_Common_Carracks_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 24000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

13:35:47:703None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:35:47:704NoneThe AI decision process took 3.2 seconds to be executed (0.2 seconds of AI processing and 2.9 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()

13:35:48:319NoneAI Synchronization took 21.5241ms at frame 4024 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:35:50:707None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:35:50:799NoneThe AI decision process took 2.5 seconds to be executed (0.2 seconds of AI processing and 2.3 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()

13:35:51:152NoneAI Synchronization took 20.7681ms at frame 4062 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:35:51:886None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:35:52:145NoneAI Synchronization took 20.2035ms at frame 4088 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:35:53:001None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:35:53:154NoneAI Synchronization took 20.9614ms at frame 4114 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:35:53:526None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:35:53:582NoneAI Synchronization took 21.0402ms at frame 4124 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:35:53:929None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:35:53:989NoneAI Synchronization took 21.4762ms at frame 4135 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:35:54:341None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:35:54:399NoneAI Synchronization took 21.0049ms at frame 4148 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:35:54:651None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:35:54:825NoneAI Synchronization took 20.9621ms at frame 4159 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:35:55:279None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:35:55:337NoneAI Synchronization took 21.8805ms at frame 4163 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:35:55:604None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:35:55:666NoneAI Synchronization took 23.3243ms at frame 4167 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:35:55:944None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:35:56:033NoneAI Synchronization took 23.5742ms at frame 4172 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:35:56:347None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:35:56:407NoneAI Synchronization took 22.8522ms at frame 4181 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AIController:SynchronizeData()

13:35:56:678None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:35:56:988None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:35:57:273None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:35:58:139None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:36:00:123None[Empire 15]No suitable tiles found to place construction Extension_Base_Food.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:36:54:265NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 8/Pawns Container of PresentationArmy #13893 of empire 0/PresentationPawn(Clone)/Unit_Era4_Common_MenOfWar_01(Clone)Era4_Common_MenOfWar_01 [Amplitude.Mercury.Presentation.CharacterPaletteCompanion is waiting dependencies for 31000 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()